Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.

Premium experience for premium gamers /s

Capt. Wolf
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1319d

Remember how like… 5-10 years ago, games just… Kinda worked?

@[email protected]
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319d

Isn’t 10 - 15 more accurate at this point? I think we’re older than we think.

@[email protected]
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1019d

No, I don’t remember that at all.

Some did. Some didn’t.

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319d

They did not.

Echo Dot
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619d

What you on about, there’s always been crappy game releases. There’s a reason “can it run crisis” became a meme. That game is a lot older than 10 years old and it was a unoptimized mess when it was released.

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19d

To be fair, Crytek said it wasn’t unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended.

If that was a stupid idea in hind sight is another matter 👀.

@[email protected]
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218d

I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though

@[email protected]
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218d

Ooooo, that’s a nice fun fact, ty!

@[email protected]
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419d

There was probably some peak, but I don’t think games as a whole every “just worked”.

If it wasn’t a problem with the game, it was a problem with your hardware.

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19d

I remember, it was in the lands of make believe and nostalgia I think.

billwashere
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119d

Or when they didn’t have zero day patches because it was a cartridge.

dantheclamman
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118d

I feel like there have always been buggy releases. But I do feel they have gotten more frequent and have become the actual norm, with people being impressed when AAA releases don’t have deal breaking bugs on release

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