cross-posted from: https://programming.dev/post/37741347

Post content:

More than 10 years ago we started creating Planet Centauri, a 2D sandbox with terraria as main inspiration.

We released the EA many years ago and this is our start just before the 1.0 release :

103 400 units solds

138 675 Wishlist

the sells seem incredible but it’s not with so many years behind, when you work for 10 years and have to paid many people helping you with the ten of thousands of monsters frames animations and thousands of pixel art items, you don’t have much left on your wallet at the end.

So we were eager for the release of 1.0 because with so many wishlists, the game’s visibility would be good, we would appear in the new and trending categories due to sales, etc…

The 1.0 happen in december 2024… we sold… 581 units in 5 days.

The game didn’t even appear on page 2; we were invisible; the release was a total flop. And we never understood why until today.

We just received this mail from Steam


Steam Launch Wishlist Email Issue

Hi there, We found a bug that impacted a very small number of game releases (less than 100 since 2015) where wishlist email notifications for the launch of a game were not sent. Unfortunately your game Planet Centauri was among those included. We intend for this feature to work for every game and we’re inviting you to a Daily Deal as a way to help make up for lost visibility from your launch day.


It’s incredible to win the lottery like this: 100 games impacted in 10 years out of the 86,000 games on Steam. And to reward you, we’re giving you 24-hour visibility (which is nothing special; there are 6 slots available for this visibility every day of the year for various Steam invitations).

I don’t even have the strength to be angry. We’ve been so frustrated, disgusted, and in total confusion . Now we know, we understand better, it’s unfair, and we can’t change anything. We’ve started a second project because it’s financially impossible to continue patching our game, and we’re moving forward, because it’s the only thing to do.

This article was my way of expressing my anger, I guess, but also to see all the problems that a platform holding 99% of the PC gaming market can cause when the cogs don’t work as they should.

Have a nice day everyone, may luck be better to you

Comments
Stamets
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15224d

Said this on /c/gaming as well but

I have no doubt that this bug played a part in their sales… However… The game was in early access for a decade before it actually released in 1.0. This was the 1.0 change log:

Changelog 1.0.0 - 12 december 2024

Adds:

  • Guidance system: uses the completion tree to display objectives and help the player to progress. The guidance system can be disabled in Game options.
  • Option to change the direction only when moving with the keyboard (player is not facing automatically the mouse)

Changes:

  • Quests and dialogs with the crystal have been removed and replaced by the guidance system
  • Worm transformation is always visible

Various bugs fixed

So to be honest, I’m not entirely sure that that launch was much of a launch to begin with… While the bug definitely had a part to play, I’m not sure this would have sold anything in the first place. It’s a terraria clone that was dragged through early access for a decade before launching in a way that doesn’t actually feel like a launch.

@[email protected]
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1523d

While I agree that the changes for 1.0 don’t look like enough to make it a full release, a lot of gamers categorically refuse to buy a game in early access and wait for the 1.0 release for the “full experience”. Nobody can say how many sales would have been generated.

Valve offers somewhat high visibility for a very short time as compensation. That doesn’t cost them anything and is very disappointing. Refund of some of the paid fees, or a discount for the players out of Valve’s pocket doesn’t sound unreasonable to me.

Echo Dot
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422d

Yeah but this game was in early access for a decade. A decade. That’s giving me star citizen vibes, except in this case the game wasn’t popular.

@[email protected]
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623d

a lot of gamers categorically refuse to buy a game in early access and wait for the 1.0 release for the “full experience”

I refuse to buy early access games just because if they sell enough, the devs won’t complete the game and it’ll be stuck in the “10 years in development” -phase

@[email protected]
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422d

Early access works when it means the developer wants to craft the game around player input. Satisfactory is a good example, baldurs gate 3 is another.

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422d

That doesn’t cost them anything

It’s an opportunity cost. What other games would have otherwise shown? If the game isn’t appealing, that’s poor use of ad space and could result in lost sales for another game that would then in its place.

I think it’s the right thing to do, though perhaps the window should’ve been longer, like 3 days. But saying it costs nothing isn’t accurate.

chisel
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23d

No, you’re wrong. Every wishlist is a guaranteed sale on launch day. When people see that number tick from 0.5937.5 to 1.0, they can’t help themselves. It doesn’t matter if they wishlisted it 10 years ago and forgot the game exists. The trick is, they have to see it on launch day in an automated email. Otherwise the sale is lost for good. Literally every true gamer knows this.

@[email protected]
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-2323d

No a wishlist is not a guaranted sale. We had 213 wishlist and 12 sales on launch.

Goodeye8
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3623d

I think the other guy was being sarcastic.

@[email protected]
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23d

That’s around 5%, assuming the same performance for 130k it’s 6500 copies

Also it had consequences such as

The game didn’t even appear on page 2 ; we were invisible

@[email protected]
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9823d

Do you think your game would have sold better if you were better at picking up on sarcasm?

@[email protected]
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222d

clearly that is the reason the game flopped

@[email protected]
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322d

Hmm, I’m not convinced. Do it in a deep voice while you draw boxes in ms paint and maybe I’ll believe you.

@[email protected]
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1523d

Many devs will incrementally update the early-access versions to be close to 1.0 before release. 1.0 doesn’t have to be a massive update, it just signifies the point when the devs think the game is complete.

Stamets
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1623d

This was not one of those situations though. Every reddit thread talking about this game has a ton of people who were playing at the time or after launch and all saying that it’s just a poorly done game.

I got it when it came out and tbh… it’s just not very good. I think a big reason games in the indie world become well sold is because of positive word of mouth (Balatro, slay the spire, vampire survivors etc) and this one was just… not good. I wouldnt recommend it personally. Source

That whole thread is filled with people talking about the state of the game before launch of 1.0 as well as the launch. Also some very good points about the weakness of their financial choices if they ended up broke at the launch of 1.0.

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