I wonder if, in the future, we’ll look back at this lame decision as one of the turning points for Valve, we’ll see how this develops and if this is just the start of a downwards trend
is it a lame decision? valve was okay with the project, until the devs used a method in the closed source part of source to do something. Valve then asked them to not do that, so the dev then implemented an even worse method than the first, which Valve than C&D altogether.
valve had 0 problems with the project, other than a very specific implementation they did with source engine, was asked to fix it, but chose not to do it.
its hard to get a whole story, because valve hasnt really had full public discussion on their side, and of course the developers side story would be biased, especially hard to trust after public meltdown
For all I can tell, that’s “just a guy” on reddit saying something. That’s not a reliable source.
His claims are also in direct contradiction to what the mod team claims. I don’t know why anyone would instinctively trust his claims over the mod teams. He claims Valve reached out to them and said “Don’t use this exploit”, Where as the mod team says “No one from Valve has made any requests regarding the mod at all”.
As far as I know, Valve is notorious for just not communicating and do whatever they want to do. Too big to care I guess. They’re a money printing company.
why didn’t they shut it down in January then. there’s WAY more to the story than this. They gave the dev 8 years to develop this. and Valve already has a historical track record of letting other devs work on their IP (Nvidia making RTX remasters of valve games, Valve LITERALLY letting the Black Mesa devs basically sell half life 1 remastered on THEIR STOREFRONT.). You cannot absolutely trust the devs words either entirely. the fact that there are other users who believe the story of the hacky work around even when the announcements in other pages can only exist if theres a shred of truth in it, or you think valve is legitmately having a disinformation campaign, because these users have nothing to gain from for a free mod being canceled.
I’m not remotely saying valve is a good person in this situation, but you’re giving the devs way more leniency than they currently deserve. Reminder back in 2022, the devs were given essentially access to the source engine code, and already had the decision back then knowing that their only two options for their project (at least in the way they were designing the mod) was to either do a hacky method, or cancel the game(their own words). the game wasnt canceled till 2024, so you can put 2 and 2 together to know what they ended up deciding in 2022
Valve is pretty much cool with everything unless using leaked source code, that’s why releasing the tf2 source code was such a big deal recently. Now all the standalone tf2 mods can be legitimate and live on steam, previously they used leaked source code and valve has no chill for that.
I assume this is the same thing happening with cs, the devs are using some type of leaked code to do something in specific and valve isn’t cool with that.
I don’t have a source but what the guy above described is exactly how valve operates and lines up with previous actions taken with tf2.
Bottom line, valve loves modders, modders are legitimately why they are the company they are today and they know that and in general want to support the modding community. Just don’t use leaked/closed source code
The devs themselves have released a timeline from their point of view, on their website https://classic-offensive.net/#/timeline ; I dont know if it contains the info the guy mentioned, but its probably where most articles in the subject are getting info from
This got rejected from Steam in January and the C&D was in March, but in between that Valve updated their Source SDK to add all TF2 source code, so it’s not like they’re completely anti-mod.
As usual, Valve doesn’t communicate with anyone, so who knows what’s going on there.
People are saying the reason is that they used/worked with leaked CS:GO code, which Valve doesn’t like, but the devs deny it.
I don’t think so. They deny it, so who knows. There’s also the exploit allegations, that were mentioned in this thread, but there’s just no source for anything.
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I wonder if, in the future, we’ll look back at this lame decision as one of the turning points for Valve, we’ll see how this develops and if this is just the start of a downwards trend
is it a lame decision? valve was okay with the project, until the devs used a method in the closed source part of source to do something. Valve then asked them to not do that, so the dev then implemented an even worse method than the first, which Valve than C&D altogether.
valve had 0 problems with the project, other than a very specific implementation they did with source engine, was asked to fix it, but chose not to do it.
Source? None of that’s in the article. The article simply says Valve shut it down for being “derrivative work,” a term which would include all mods.
https://old.reddit.com/r/pcgaming/comments/1hywi0y/counterstrike_classic_offensive_app_has_been/m6l6q3i/
is an example
a source twitter for some info
https://twitter.com/ZooL_Smith/status/1878385881649725760
its hard to get a whole story, because valve hasnt really had full public discussion on their side, and of course the developers side story would be biased, especially hard to trust after public meltdown
For all I can tell, that’s “just a guy” on reddit saying something. That’s not a reliable source.
His claims are also in direct contradiction to what the mod team claims. I don’t know why anyone would instinctively trust his claims over the mod teams. He claims Valve reached out to them and said “Don’t use this exploit”, Where as the mod team says “No one from Valve has made any requests regarding the mod at all”.
As far as I know, Valve is notorious for just not communicating and do whatever they want to do. Too big to care I guess. They’re a money printing company.
why didn’t they shut it down in January then. there’s WAY more to the story than this. They gave the dev 8 years to develop this. and Valve already has a historical track record of letting other devs work on their IP (Nvidia making RTX remasters of valve games, Valve LITERALLY letting the Black Mesa devs basically sell half life 1 remastered on THEIR STOREFRONT.). You cannot absolutely trust the devs words either entirely. the fact that there are other users who believe the story of the hacky work around even when the announcements in other pages can only exist if theres a shred of truth in it, or you think valve is legitmately having a disinformation campaign, because these users have nothing to gain from for a free mod being canceled.
I’m not remotely saying valve is a good person in this situation, but you’re giving the devs way more leniency than they currently deserve. Reminder back in 2022, the devs were given essentially access to the source engine code, and already had the decision back then knowing that their only two options for their project (at least in the way they were designing the mod) was to either do a hacky method, or cancel the game(their own words). the game wasnt canceled till 2024, so you can put 2 and 2 together to know what they ended up deciding in 2022
Valve is pretty much cool with everything unless using leaked source code, that’s why releasing the tf2 source code was such a big deal recently. Now all the standalone tf2 mods can be legitimate and live on steam, previously they used leaked source code and valve has no chill for that.
I assume this is the same thing happening with cs, the devs are using some type of leaked code to do something in specific and valve isn’t cool with that.
I don’t have a source but what the guy above described is exactly how valve operates and lines up with previous actions taken with tf2.
Bottom line, valve loves modders, modders are legitimately why they are the company they are today and they know that and in general want to support the modding community. Just don’t use leaked/closed source code
I am shocked, shocked, that wccftech left things out of their reporting.
The devs themselves have released a timeline from their point of view, on their website https://classic-offensive.net/#/timeline ; I dont know if it contains the info the guy mentioned, but its probably where most articles in the subject are getting info from
Can you share more information?
deleted by creator
This got rejected from Steam in January and the C&D was in March, but in between that Valve updated their Source SDK to add all TF2 source code, so it’s not like they’re completely anti-mod.
As usual, Valve doesn’t communicate with anyone, so who knows what’s going on there.
People are saying the reason is that they used/worked with leaked CS:GO code, which Valve doesn’t like, but the devs deny it.
Ah I remember hearing about some jabronies using leaked code, I guess this is the same bunch?
I don’t think so. They deny it, so who knows. There’s also the exploit allegations, that were mentioned in this thread, but there’s just no source for anything.
Yeah. Did something happen to GabeN?
He gotta buy a seventh yacht