Doom (2016) just launched on GOG, and it’s on offer. I purchased straight away as I really enjoyed this one. Wasn’t expecting to see more Bethesda games on GOG after Microsoft purchases Zenimax.
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This does not include the multiplayer. I’m sure it wasn’t the selling point for most, but I hate how the multiplayer use case isn’t well taken care of on GOG. I don’t want Galaxy required; I just want developers to put a bit of work into putting LAN into their games again.
I remember the multiplayer almost killed this game. They had an early beta of the MP and it was a lukewarm reception. I personally tried it and thought it was ehhh. Then it released and everyone raved about the single player.
Make sweaty/stinky LAN parties a thing again! – Me, a former UT99 sweatlord.
We really need a UT99 remake or something. I am just happy they finally allow it for a free download these days and oldunreal.com has been doing gods work for a long long time
Also it opens up the ability to play network multiplayer regardless of the presence of someone else’s server on the other end. The lack of LAN or direct IP connections is just DRM by another name.
Oh lame. The multiplayer is the only thing I’d wanna try. I didn’t actually like the game, personally. Just not a fan of the wave-shooter setup.
Wait, wouldn’t the multiplayer essentially be unreal tournament, but with less diversity? Never played doom’s online, so I have no clue.
I don’t know; I only tried the game via the demo, which didn’t have any multiplayer. I thought it would basically be like the OG Doom’s deathmatch.
I have played Eternal’s multiplayer on PS+ because it’s in the catalogue. It was… Weird. Though I thought it sounded pretty cool that you can be a demon in it. It wasn’t actually that fun.
Nobody did. It was one of this weird wave of interesting multiplayer setups that just didn’t have the competitive cleanness of the established stuff and nobody ended up caring about.
It was midly interesting to try out once, but let’s say there’s a reason they didn’t do a MP mode in the sequel and every reviewer praised that choice.
What? Eternal has multiplayer. They’re mostly assymetrical modes, like the one where you can play as the demons.
Or do you mean the second sequel (Dark Ages)?
Wait, does it? Oh, man, it does! I actively remember the praise, where did I get so much Mandela effect from this? I didn’t even think to look it up, I was so certain.
In any case, here’s to being actively wrong and still having made your point. Eternal is the lesser game in general, and I have played it much less, but it’s still telling I straight up forgot and invented an alternate scenario about it.
@ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom’s legacy is as much courtesy of user created stuff as it is its technical contributions, it’s a big loss to not have that.
Tempted to see if there’s a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).
I never played the game, so I’m not sure what SnapMap is (Fandom says it’s a map editor), but there is a note in the “Details” that says SnapMap cosmetics are unlocked by default. Is that something else?
@spizzat2 It is, the cosmetics were unlockables via SnapMap, providing some ways you can customize the look of the Doom Guy/Doom Slayer.
SnapMap was Doom 2016’s limited level creator basically. Not proper mod tools unfortunately, but an okay compromise compared to nothing at all.
It was what sold me on the game, but I’m a sucker for accessible level editing and the like tools in games.
SnapMap is a built-in map editor. It lets you build simple maps made of prefab rooms. It’s clunky and very limited. Really nothing particularly interesting considering the history of OG Doom’s decades-old fan-made map scene.
I don’t think the setup for Doom 16 would be particularly doable over LAN without rebuilding the game or giving you the server code. Servers are doing a LOT of work in this.
Cool, then give me the server code to run it myself.
Sure! I mean, why not? Hell, release the game DRM free in the first place on all platforms, huh? Why did we have to wait a decade and buy it twice before we could get the DRM version of any part of it, after all?
But you weren’t complaining about it yesterday and you’re way closer to the right outcome today. I would much rather have a DRM free version of some part of that game than not.
Give me all of the game’s code, like they have done with older DOOM entries.
I meant binaries. Open source would be great, but it’s a tough sell for some reason, even though Doom’s been open source for decades and still sells copies to this day.