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I mean, look at Nintendo. Obviously aggressive legal tactics aside, they make some damn fun games because they know that gameplay matters more than graphics.
I have spent years trying to find a Super Mario World or Super Mario Galaxy feel to games. I am not looking for photo realistic. I am looking for a game.
Spyro remasters?
Visuals are very important in games, but Nintendo pursues clear and readable designs. Their games are easy to look at, and they age more gracefully than games pursuing realism.
The few times they’ve pursued more gritty realism (Twilight Princess, for example) are all the times that haven’t aged as well.
Twilight Princess came out after Wind Waker, but Wind Waker obviously aged far better.
This is a good example. The cartoony graphics work well for Nintendo because it fits their hardware better as well.
For my personal example I can still play Starfox64 easily, but Goldeneye (one of my favorite childhood games) literally gives me a headache to look at. Goldeneye was going for a more realistic look on the engine of the time and aged terribly. Starfox is all big bright cartoon designs.
Oh don’t dismiss that they’re also graphics and programming wizards. They don’t work with the cutting edge, but they run circles around anyone on the lower end, making games look and run better on potato hardware is no easy feat.
I’d argue the optimization required to make something like that happen is significantly more skillful than all of the crap AAA stuff that takes 250gb and requires shader compilations every boot.
What a group of Wizards. Xenoblade games are great jrpgs but i just cant get over how bad they look at times and performance is often times horrendous. This is only good as long as you don’t care.
I blame Toyota for how poorly my Chevy ran.
The Xenoblade series is made by a developer that is owned by Nintendo. If Nintendo doesn’t want people to rag on their products, they should make them better.
Your ability to connect disconnected concepts is legendary. Good luck with your life lol
Does Microsoft make Halo? Halo’s developer is owned by Microsoft, just as Xenoblade’s developer is owned by Nintendo.
They call this design philosophy, “Lateral Thinking with Withered Technology.” Basically, “using old tech we understand very well in new and innovative ways.” For example, they were slower to get their 16-bit console to market, but while working on it, they used their expertise in 8-bit consoles to release the first cartridge-based handheld system.
Breath of the wild is a technical masterpiece though. The way that they’ve managed to do lights, shadows, LODs, distant effects. And they’ve managed to add even more to ToTK, plus physics based audio, plus physics objects interacting better than any modern AAA game on “big” consoles. They squeezed every last bit of performance that switch could provide to make these games look as good as humanly possible.
They work with what they have in terms of hardware, and care a lot about gameplay, but they also do invest heavily into graphics and other technical aspects of their games.
Constant framerate drops is not what I would call squeezing every last drop of performance humanly possible