Prone?
Hell, they are almost designed to break. They are utterly shabby in terms of build quality.
I was one of the early adopters going back to November 2015
I am not lying when I tell you I have been through 17 of these controllers. It’s the right bumper almost every time.
I have a giant handful of the dongles. I was saving them thinking they would go up in value but now like $2 knockoffs are available LOL
Edit: the first one I received, out of the box, had a broken face button membrane. The replacement I received had a non-functioning back right paddle. The replacement for that had a non-functioning R shoulder and you could hear the plastic crunching on each press. That’s just the first three I received and I’m not counting those in the 17 that I destroyed in my own hands.
They were built like absolute shit. After the first run got sold and they shored-up manufacturing problems, they got marginally better but the fundamental underlying issue never was solved.
If it wasn’t such a wonderful controller, I would have stomped the first one into powder and never looked back.
I feel like it’s been a decade already… I paid for this app called CalenGoo. It’s kind of clunky and reminiscent of older office software, but it is such a powerhouse under the hood.
It is insanely customizable, and it did the thing that I needed the most, which was to remind me in a way that I define!!!
(Edit the whole reason I purchased it at the time was because there simply was no option available where you could get an Android app to continually remind you. Back then it was one reminder and then fuck you if you miss it or didn’t hear it go off. CalenGoo was life-changing in this way and I’ve come to love all the other features)
Plus when it does have a reminder go off, I can set any kind of quick snooze or even a very customized snooze like remind me in 172 minutes. If I dismiss a reminder I can undo it, and I can go into the specific event at any time and I can change the snooze, it’s just… I don’t even know how to describe how good this thing is.
When I set an event I can link it to map coordinates, Contact Cards, attach objects, have it synced to multiple calendars. It integrates with other apps which can then add in reminders (eg a line music event on FB). Linked events will update in real time and you’ll get notifications for example if the venue changes.
Squarez Deluxe
Originally a paid DOS game and the developer is a cool dude who changed it to freeware. You can download it on myabandonware or archive org. Then grab a free copy of DOSBox.
In my view, it is the best shape packing game ever made, and it never really got its due, possibly in part to somewhat extra complexity, and partly from the time it came out.
You learn the ropes in the early modes, but you really need to play on EXTREME Mode. There are many different special pieces, and you decide how to move them in the playfield and rotate them.
There are mud traps and acid pits and missiles and bombs and traps. And you have to not only play the shape packing aspect, but you have to continually think about how to deploy these hazards, to your best advantage, or least disadvantage!
Over the years, I continually come back to this game, and I have probably sunk over a thousand hours since I was young.
It’s very simple, valve is a gamer company. Epic is a money company. Every single thing each respective company does shows that. I’m not a bitch, I’m never going to let those Epic cunts have a penny of my money. Fucking with the games industry, fucking with gamers, locking exclusives, it’s all bullshit & they can suck my cock
The newer battery technology (silicon versus graphite anodes) has the potential for massive improvements
We are currently in the early adopting phase, where companies have finally gotten this technology usable. All the early adopters are going to be crying in the next couple years as their batteries end up smoking and in the garbage
I cannot wait until this technology smooths out and a couple hundred million people do the testing
It’s been known for years that silicon is much better at storing lithium ions, like insanely more efficient than graphite which is what’s currently used in anodes. But it’s ability to pack in the lithium ions is its downfall… Charging and discharging embrittles it by actually and expanding/shrinking the lattice
So it took a few years to surmount that challenge. Figuring out how to not have the material destroy itself, and finding the balance of how much energy to store. As far as I know there’s a few different approaches that involve deposition of individual molecules into crystals… and nanotech photo lithography and crazy shit that’s honestly too hard for me to keep up with.
There’s all kinds of hype surrounding them and people talk about them being like an order of magnitude more efficient than current LiPo technology, but that’s a lot of hot air, we’re looking at like 30% improvements now with slightly increased charging times… huge complexity increases in manufacturing… cost… We don’t even know what’s going to happen when we deploy a couple hundred million of these.
They’re going to be the next big thing for batteries but we’re kind of in the early adopting phase right now.
That really dramatically takes the steam out of your argument though.
If the same conditions for you existed today, any modern game would blow qbert out of the water, and indeed you would put thousands of hours into it.
Also, Atari games were $20 when they were new not 10. So with inflation it’s about the same as an $80 game today.
Omfg…
Yesssssss. Our entire family loved The Dungeon so much. My father wrote a letter to the developers and got a response, with excited descriptions of upcoming games in the series that never came to be. The producer or developer, or whoever wrote him back was bragging about how the next game would have characters you could actually see while in combat! (E: referring to The Arena)
I’m not sure why you feel the need to make such a statement and try to be rude to me when I have meticulously explained, to anybody who with an intelligent mind, specifically why I don’t want to talk about this but you need to push
So how about this, I’ll save the bother and just block you :)
You are literally the type of person that I want to avoid in these kind of conversations, that’s why I go at it things the way I do, but you’re too emotionally confused to get it
Look in the mirror, and realize you haven’t added a single thing here
But the crux of the issue, is that I don’t give a fuck what you think and you CAN’T understand that. IT’S TOO HARD FOR YOU TO ACCEPT THAT I DON’T GIVE A FUCK WHAT YOU THINK
Bye-bye blocked
Bro that’s just one incident in three decades of madness
I’m not lying when I tell you I was at the top top bro
I changed the world with my technology
And when you know what’s what, you are sick to your stomach
That’s why I refuse to buy anything, I pick things out of dumpsters, I’m friends with homeless people, I go at 3:00 a.m. and bring them soup, I connect to my community, I volunteer, I serve, I fix electronics, I do what I want every day that makes me happy, I don’t need any illusion anymore
But I would be absolutely thrilled to shatter the bubble of anybody that wants to talk about what they think they know about games
I choose my words very deliberately here and I am intentionally portraying hostility so that anybody with two clues to rub together can see where it’s going to go if they start. I want people to know that you’re dealing with a dragon … if you want to know - I’ll tell you.
I’m a nice dragon but I’ve had it with people who want to talk to me about what they think they know about this realm
I have done anyone reading these comments the courtesy of knowing that it’s not going to go the way they think if they whisper word one to me about games okay, that’s a kindness I’m doing you all in advance lol
And in a way I’m saying don’t fucking ask me, I’ve been dealing with these dumb conversations for 30 years on the internet, if you think you have a single thing to say to me in opposition to what has been said here so far, don’t message me, in fact block me right now on Lemmy
Anybody want to take a shot? Let me begin the conversation so you get a flavor: every single gamer is a gullible magical-thinking rube, an infant in their emotional core. These individuals will spend countless hours performing micro tasks which are puzzle-based in nature, but accomplish nothing, simply to satisfy some primitive emotional logic. These people are the equivalent of children that think magic is real, then they want the magician to explain the trick, then they get upset when they learn that it’s a trick and they want to tell the magician no, magic’s actually real. If you like gaming, I hate you. Because I am a gamer but I know what games are and you don’t.
Truthfully, no. I was a really top level fucker in the industry and let me tell you man… It’s a vicious game, and even thinking about things that happened 30 years ago are causing my hairs to stand on end right now even though I’m sitting with a nice warm espresso in a sunbeam smoking a joint.
I’m going to copy and paste from a previous answer. Please do me the courtesy of not asking any questions about my history in the game industry, because I will go off like a f’king neutron bomb. It will be real but it will be ugly. I mean ask if you want, but you’ll get the fuck beaten out of you and you won’t like it and it’ll disabuse you of, in a most vicious way, your incorrect thoughts, perspective, and fee fees RE anything to do with games. If you want to look behind the curtain man we’re going to look but you won’t like what you see, I can absolutely promise you that, and I will not protect feelings. So before you do, think about it for a little bit, then don’t please.
“They were contracted to design the (edit: low-level coin op hardware, etc) API for our new Internet-enabled touchscreen gaming network kiosks (world first at the time) and they were fucking useless. And then had the gall to present the piece of shit at the CGDG 1997, as a half-finished completely non-functional, but presented it like it was their own product and not a massive NDA violation. Presented like their own product which could be generically extended to other platforms. Fuck you Matt. Fuck you Monolith you fucking cunts.”
I will always appear to tell Monolith to go fuck themselves, and dance on their graves.
Fuck you Matt, fuck you Monolith. You fucked our company over, stole our technology, presented it at the game developer conference like it was yours - dealing with you Matt was the worst 2 fucking years of my life you big fat bloated sack of highly-incompetant, completely sleazy and unethical, lazy lying shit.
I have to say for me, I know this won’t be everybody, my favorites are going to be the ones that change the way I felt about gaming, not necessarily ones that I would want to play again.
In fact, I have found that going back to some of the seminal games, or the ones that were most impactful to me, hurt my feelings because they were from a time… Where let’s be real, technical limitations made a lot of very basic quality of life things nearly unavailable.
I think the 1st that changed the way I felt about gaming was Ultima 4 - they had flushed out the systems of the earlier three, which were pretty primitive, and made morality, all kinds of wonderful internal game systems, relationships, secrets, optional paths, total exploration. 5 and 6 were games that I explored and played molecularly because they were just a joy for me as well.
Another one I talk about a lot is a game called Squares Deluxe which the developer thankfully changed as freeware a few years ago. So anybody with DOSBox can download it and play it legally, and in my view, it’s the best shape packing game ever made - there are so many amazing mechanics, and if you play Extreme mode and get a great run going, it can be the most thrilling experience!
How can I forget the very first game I played in arcades which was Atari Warlords at Fiesta Foods! I was bedazzled by the cabinet and I had to have a teenager explain to me what it was! I went flying home and explained what I saw to my mother and she was incredulous, and she took me back to play!
Runestone Keeper. I know that really if you distill it down, you’re kind of playing a probability-based card / slot machine game. But play your choice is broad, and I love the fact that the entire playfield changes with every move potentially. Yes you can get screwed over, yes you can have amazing runs, but it’s that unpredictability that keeps me salivating. I can’t actually recommend anybody play this outside of steam version because the app one keeps changing - I’ve bought it a few times and I keep losing my license/progress when they change publisher agreements, to hell with that noise!
Bro I started my professional game development career in 1996 and retired in 2015. I played video games in the early 70’s that existed before Pong. My father had one of the 5 supercomputers in the world in the meteorological service of Canada, where I used to hang out with nerds that would let me play with shit, and play the games they made when they weren’t modeling weather. I have studied nothing in my entire life more than the tapestry of what we call game development. So kindly stop.
I was a professional developer in a wide range of gaming areas for about 20 years… Looking back, I can honestly say that 95% of the work I did ended up as a vapor… The 5% that made it to market were so fleeting…
I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.
But yeah, not everybody sees things this way.
There’s lots of different approaches, but I’ve had the same problem.
Steam lets you exclude tags, but they limit how many tags you can exclude so it’s basically a useless feature.
I go to steamDB and it has a ton of sorting options, including being able to exclude “Lovecraftian”, “visual novel”, “dating*”, etc
There’s also a great browser extension for Firefox which is my preferred browser. It enhances the Steam homepage (depending on how you configure it) and lets you do lots of things like quick-sell cards and other stuff.
It failed because it offered too much customization. Really.
Physical construction was shit tier. I should know, I early adopted November 2015 and in total I went through 17 not counting the 3 DOA. My ear actually became attuned to the specific mini-crunch that signaled the impending demise of a shoulder button.
It also had undeniable layout and design issues. The D-Pad they implemented was a joke. Fanboys wouldn’t shut up about it but truth is, it was completely unacceptable to put a track pad in it’s place and it was more or less unusable. Other buttons and inputs were juuuuust a little cramped or off-kilter and it was common to input mash accidentally.
The configuration software was also a nightmare. Ever try setting up a Mouse Region for a twin stick game? Sweet jeebus. They tripled the efficiency of the configuration screens in recent updates and it’s still a nightmare. It’s 30 inputs just to tweak something like a deadzone, then you have to menu out… then test in game… then drill allllll the way back down to tweak a little more.
But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.
Design iterations would have fixed the other issues, but it became a deadly-unfair device for competitive gaming and a lot of companies hated how the Steam Controller hardware and software customization… basically allowed people to “cheat” their systems in a sense. It opened a huge fucking can of worms. Something like it will probably never be seen again for these reasons.