Oh, I’m sure sure their culture is terrible, but that’s also about what I expect from any game developer in 2024. At least they’re not like Microsoft, buying up small studios, working them to death, and then shutting them down for short-term profit. But you’re absolutely right, that is a shitty thing about their company that I completely glossed over.
Also, to he fair, Palword tried to do something cool inspired by Pokémon, and The Pokémon Company and Nintendo are suing them on what seems like a bullshit patent-troll claim. I actually think some of their character designs do seem like blatant rip-offs, but the idea that those games are too mechanically similar is nonsense.
If Nintendo weren’t such pricks about their IP, they would be a perfect company. They don’t chase short-lived trends, they don’t make live-service slop or loot boxes, their DLC is usually great (without feeling necessary), they constantly experiment and innovate, and most of their hardware is incredibly durable and reliable (joycon drift being the big exception). But if you make a fan game or host a tournament using one of their games, even if it’s been out of print for 20 years, even if you’re not monetizing it, they will come after you. It’s the one thing I really hate about them.
The controller was weird, but they didn’t have a template yet for what a joystick controller should look like. Also, it makes a lot more sense if you understand that you’re never supposed to the D-Pad/Joystick at the same time. Left hand goes on the D-Pad handle for 2D games, Joystick handle for 3D (some third-party developers didn’t understand this though).
I’m curious to see how this goes. Nintendo really is the only company I’d consider buying a console from anymore. Sure, they’re hardware isn’t very powerful, but it’s pretty hard to justify an Xbox or Playstation when a good gaming PC is a better long-term investment. Nintendo, for all if its faults, is constantly innovating what a system can be, while it’s competitors just release the same product with upgraded graphics.
That being said, the Switch 2 sounds like exactly that: a slightly upgraded switch without any real innovation. Usually, even Nintendo’s failures are interesting, like the Virtual Boy or the Wii U. They almost never release a slightly upgraded product (the only exception being the Game Boy Pocket, which they only made because the Virtual Boy flopped)
No matter what you think of Nintendo as a company, the industry does better when they’re pushing the envelope. For all the (well deserved) praise the Steam Deck gets, it wouldn’t exist if the Switch hadn’t laid the groundwork for it. I’d much rather see Nintendo take a big swing, like integrating AR or VR, into a less powerful system than see them push out a next gen Switch every 5 years. Hopefully there’s more to the Switch 2 than just a hardware upgrade, or else Nintendo (and maybe even consoles in general) might be in trouble.
Obligatory Undertale mention. I know it’s the cliché answer, and it’s fan base is…a lot, but it really is a great game.
Also, very happy to see FLT FTL get a couple of mentions here. Hardly any of my IRL friends have even heard of it, but it’s probably the best Star Trek game ever made (even if it’s not actually a Star Trek game).
They call this design philosophy, “Lateral Thinking with Withered Technology.” Basically, “using old tech we understand very well in new and innovative ways.” For example, they were slower to get their 16-bit console to market, but while working on it, they used their expertise in 8-bit consoles to release the first cartridge-based handheld system.