Frostpunk developers 11 bit studios have cancelled a new, console-oriented game in response to both "shifting market tr…
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6224d

Narrative-driven games made Valve into Valve. But ok, you do you.

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824d

Half life is far from Planescape Torment…

mosiacmango
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-123d

2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.

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123d

Never said it isn’t, I said story isn’t the thing that made it and Valve popular.

I’m old enough to remember when it released, story wasn’t the focus.

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423d

I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.

Justagamer
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1824d

A better way to put it is story driven games sell. Mobile and MTX games sell better.

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123d

Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point

Justagamer
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423d

It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.

When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.

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623d

A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

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923d

Mobile and MTX games sell better make more money

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-624d

Halflife was 25 years ago, but ok you do you.

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1524d

You didn’t have to hurt all of us olds that bad.

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424d

LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.

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