Cyberpunk 2077 associate game director Paweł Sasko has thanked the game's community for the thousands of positive Steam…
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11Y

Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.

MrScottyTay
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13
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1Y

I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example

hswolf
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-11Y

thats was just a loud minority talking about super max setting with Raytracing and 4k

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21Y

Weren’t they specifically advertising for that? The criticism is valid if they were.

hswolf
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-11Y

Not that I remember, true that it didn’t handle the last gen consoles, and that it was marketed as quite demanding

Sadly “minimum” or “recommended” just tells us the game runs, not that it runs well

MrScottyTay
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41Y

Recommended is absolutely meant to be “the game runs well on this” not just it runs

hswolf
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11Y

The thing is what is the consensus of “runs well”? Is it a FPS constant? No glitches? Fast loads?

My point is, a game can come shitty and run a constant 30 fps under the “recommended” since that’s what they thought was appropriate

Is a gray area that should be more descriptive, not sure why downvote me

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11Y

I had a decent AMD card which ran it very well, but still had a bunch of artifacts like Judy’s head blocking reflections for the whole lake.

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11Y

I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.

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11Y

I had some cars that were following an invisible road above where the real road was a few times, and although that broke immersion a bit, I also still had a lot of fun with the game.

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31Y

I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/

I still finished the game because it was awesome, but haven’t revisited it ever since.

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21Y

And what CPU

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3
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1Y

It’s an AMD Athlon!

Totally fine for gaming in 2024.

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1
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1Y

I don’t remember it being that bad on my 1070 mobile laptop (8th gen Intel i5 H if I’m not mistaken), but it was sub 25 fps also. On my PC it ran better, but after upgrading to a 3080 with a 5800X3D was when it ran smoothly at higher resolutions, although the game also had received some updates by then.

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71Y

True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product

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21Y

You’re certainly right about that!

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