Bethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Director - IGN
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Bethesda's former design director has said the developer thought it was infallible ahead of Fallout 76's disastrous launch.
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81Y

They don’t do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.

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261Y

What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?

Zorque
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21Y

Turning bugs into a business model?

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271Y

They’re the market leader in horse armor DLC for one :colbert:

hiddengoat
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11Y

You are a highly original comedian.

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51Y

Bethesda deserves every ounce of shit they get for that DLC, it was ridiculous.

hiddengoat
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-21Y

You’ve very obviously never play LITERALLY ANY FUCKING GAME that has existed in the past ten years then.

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71Y

Just because things suck more now doesn’t mean we can’t call out the bullshit that started it.

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61Y

Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today

hiddengoat
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-51Y

Yeah, sure, it was that one thing that one time in that one game that people laughed at. That was it. It totally wasn’t the success of microtransations on mobile devices, with people paying real money for five second clips of MIDI versions of popular song or anything like that.

Come the fuck on.

hiddengoat
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-11Y

Literally nothing. They have not created multiple games that dozens of companies have tried and failed to replicate.

roguetrick
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1Y

Kirkbride used some innovative drugs to come up with big parts of Morrowind.

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21Y

No he didn’t

The big blasts were definitely the 36 Lessons - done in a week, siloed in a single room, food left outside the door by roommate but hey kids no drugs, just lots of smokes and bourbon- the Mythic Dawn Commentaries were all written on a couple of bus rides, and all the Towers lore which I wrote one night at a laundromat waiting for my sheets to dry.

Morrowind was utterly amazing and set up bars that are still being look at two decades later.

For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.

Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.

But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.

BolexForSoup
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31Y

ESO still seems to be trucking along.

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11Y

Eso isn’t made by bethesda

BolexForSoup
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11Y

They’re the publisher and I doubt they’re exactly hands off about their iconic IP.

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11Y

But they don’t make the game. Sure, they’ll have input, but it’s not theirs

BolexForSoup
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1Y

I imagine if this were EA we were talking about we’d ascribe a lot more control to the publisher. This is feeling very nitpicky at this point man. Have a good one.

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11Y

Not nitpicking at all, Bethesda aren’t the devs so they don’t have as much input over the game.

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