My version of this is the dodge roll, I just think they look so dumb. Especially with characters wearing heavy armor or backpacks, or when you have to chain multiple rolls back to back. I just can’t help but think of that video of Solaire cosplayer rolling around people at comicon
I much prefer the look of the sidestep from Bloodborne
https://aftermath.site/i-hate-double-jump
Here’s the counter article, both are pretty fun reads
I would even say NMS is a good example of this sentiment. The game has been good for years now and has had tons of free updates. There’s a lot of people out there who just don’t care and you can see this in forums whenever the game makes news. People still show up to decry the game for how terrible the release was.
Public sentiment on the game and the studio is still pretty mixed
Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.
These two bits are really nice to see too
When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.
I hit a couple walls like that but I had fun with this game. I appreciate that it encouraged me to rework my build to fit the mission or encounter.
In the souls series and the like, you’re encouraged (and somewhat forced) to pick a build and commit to it. Gear is expensive to upgrade, many of the best weapons have high stat requirements, and respecs are limited.
With Armored Core I felt like they wanted me to constantly rebuild my mech. They’re pretty generous with the currency so I was able to build up a huge stock of parts without much trouble. They also give the option to rework your mech whenever you die. If a boss gave me trouble I could usually pivot without restarting the whole mission
Pay to win isn’t the right label, you’re just paying for access to the content and all games with expansions do that. The main issue for newcomers is how the content is broken up and sold. If you want access to all the content in the game then you need to buy
And if you want access to all the dungeons you’ll have to buy
And then there’s the season pass for $12
That’s over $100 even on sale, $200 at normal prices.
It’s just an enormous barrier to entry for newcomers and it’s really not clear what you’re even supposed to buy.
Source: I play Destiny 2 a ton and have tried throughout the years to get friends into the game with varying degrees of success
Thanks, I’ll check out some of those videos!