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Cake day: Jul 03, 2023

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Is the original one worth playing first or is it fine to just watch a playthrough?


With how terrible the monetization practices in Destiny already are, I honestly don’t know if Sony taking over would be a bad thing



Wasn’t that like, 2 years ago? Isn’t it possible that his health situation has changed since then?


My version of this is the dodge roll, I just think they look so dumb. Especially with characters wearing heavy armor or backpacks, or when you have to chain multiple rolls back to back. I just can’t help but think of that video of Solaire cosplayer rolling around people at comicon

I much prefer the look of the sidestep from Bloodborne



I would even say NMS is a good example of this sentiment. The game has been good for years now and has had tons of free updates. There’s a lot of people out there who just don’t care and you can see this in forums whenever the game makes news. People still show up to decry the game for how terrible the release was.

Public sentiment on the game and the studio is still pretty mixed



In my experience, most multiplayer games launch pretty casual/relaxed. I’d guess the sweat level will increase if the game has staying power.


I think so, just finish the base game first. And like the other commenter said the DLC leans towards horror, it’s a very different vibe from the base game.



Outer Wilds is spectacular and I’d recommend that game to just about anyone.

My only recommendation to anyone interested: spoilers can completely ruin this game so try to do it blind if you can.

And don’t confuse it with The Outer Worlds, totally different games.


That’s how I view it too. 60-70 is bad. 70-80 is average. 80-90 is good. 90-100 is great.

Under 60 is just varying degrees of terrible.


That’s kinda what I figured. I’m sure the story mode is what got most people into the LBP series



Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today


It really does look like they’re putting in the work and I’m excited to check it out. I’m just waiting to hear that the performance has been ironed out to pick it up.


What sort of performance are you seeing now? I’ve been interested in this one but have been holding out since the initial reviews said it didn’t run very well


Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.

These two bits are really nice to see too

When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.

As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.


Any idea what the co-op system is like? I don’t mind the invasions so much but I despise FromSoft’s multiplayer systems for co-oping with friends.


I hit a couple walls like that but I had fun with this game. I appreciate that it encouraged me to rework my build to fit the mission or encounter.

In the souls series and the like, you’re encouraged (and somewhat forced) to pick a build and commit to it. Gear is expensive to upgrade, many of the best weapons have high stat requirements, and respecs are limited.

With Armored Core I felt like they wanted me to constantly rebuild my mech. They’re pretty generous with the currency so I was able to build up a huge stock of parts without much trouble. They also give the option to rework your mech whenever you die. If a boss gave me trouble I could usually pivot without restarting the whole mission


I started helping a friend with his first playthrough of Elden Ring and I’ve been completely sucked back in. I’ve got a couple new characters going now


I could see that. I loved playing them as a kid, but I never really enjoyed the tailing missions. I think they could take some inspiration from the Hitman series. I always thought that series had the assassin gameplay nailed better than AC.



They're enemies in Metroid Dread that patrol special zones of the map. They’re invulnerable to everything except for a specific, single use power-up in their zone. Until you find the power-up in that EMMI’s zone, you have to sneak around or evade the EMMI


I loved the game but totally agree on the EMMI sections, I just didn’t enjoy those and they’re all basically the same.


And before that, Liam Neeson was the player character’s father in FO3.


Pay to win isn’t the right label, you’re just paying for access to the content and all games with expansions do that. The main issue for newcomers is how the content is broken up and sold. If you want access to all the content in the game then you need to buy

  • Lightfall ($25 on sale, $50 normally)
  • The Legacy Collection ($24 on sale, $60 normally)
  • The Forsaken Pack ($7 on sale, $20 normally)

And if you want access to all the dungeons you’ll have to buy

  • The 30th Anniversary Pack ($10 now, $25 normally)
  • $20 for last year’s dungeons
  • $20 for this year’s dungeons

And then there’s the season pass for $12

That’s over $100 even on sale, $200 at normal prices.

It’s just an enormous barrier to entry for newcomers and it’s really not clear what you’re even supposed to buy.

Source: I play Destiny 2 a ton and have tried throughout the years to get friends into the game with varying degrees of success