Video game news oriented community. No NanoUFO is not a bot :)
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- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
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- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?
Turning bugs into a business model?
They’re the market leader in horse armor DLC for one :colbert:
You are a highly original comedian.
Bethesda deserves every ounce of shit they get for that DLC, it was ridiculous.
You’ve very obviously never play LITERALLY ANY FUCKING GAME that has existed in the past ten years then.
Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today
Yeah, sure, it was that one thing that one time in that one game that people laughed at. That was it. It totally wasn’t the success of microtransations on mobile devices, with people paying real money for five second clips of MIDI versions of popular song or anything like that.
Come the fuck on.
Just because things suck more now doesn’t mean we can’t call out the bullshit that started it.
Literally nothing. They have not created multiple games that dozens of companies have tried and failed to replicate.
Kirkbride used some innovative drugs to come up with big parts of Morrowind.
No he didn’t
Morrowind was utterly amazing and set up bars that are still being look at two decades later.
For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.
Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.
But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.