Yeah I don’t really buy pc games before they fall below a certain price point, anyway. So I don’t really care about these limited exclusive periods.
I wonder how much these deals are paying off for epic. Outside of exclusives and the weekly free games I’ve basically never even thought of buying a game on EGS. Definitely the worst launcher experience. Easily ignorable.
When you’re spending $300M on a game budget you don’t want to take a lot of risks. But I don’t think there’s any lack of creativity coming from the market as a whole. Most dire pronouncements on the state of games are only really true if you ignore indies.
Like honestly, I think GOW and Spider-Man and Horizon are fine, but I’d rather see Sony put out several AA games that take risks than crank out another sequel to those.
Does that include xbox gamepass core customers? Because that’s basically an entirely different service, and it’s also something you’d expect a very high adoption rate of among Xbox console owners, given the platform’s historical emphasis on multiplayer games. There’s also rather a lot of people who stacked many months of gamepass for quite cheap.
While the platform has certainly seen some success, it’s hardly in a dominant position, so making moves that make the value proposition of the service look worse is surprising.
I’ve always thought the soulsborne games encourage taking advantage of everything you can. Kite enemies. Pick them off from a distance with a bow. Summon a friend to help. The systems are there, they didn’t get created by accident, feel free to use them as you see fit. Or don’t. Just don’t be a judgey asshole towards other people for how they play.
Rise of the Golden Idol