Found this on game pass (which I keep meaning to cancel, but here we are). Holy. Shit.
It’s a cute little cell shaded board style game. Might be fun to toy around with… Maybe just a couple more tries…wait what…?
It’s a masterpiece. It’s genius. It’s madness. It’s like Myst shot up the 7th guest and started snorting riddles.
Did anyone else stumble into this labyrinth? I’m obsessed.
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Thanks for the long reply! To me, there is another element that RNG can add: the challenge of adapting. Think of x-com: you’re immediately told the odds that a shot will succeed, and have to decide whether to take that shot based on that chance and the consequences of it failing.
You know that on average things will work out fairly, but you have to be ready to push the successes without letting failure trip you up.
During most of the game, Blue Prince poses many different puzzles and riddles to you in parallel. If you focus on one thing you’ve had a eureka moment about, you’ll be frustrated with the lack of control, but if you approach the situation holistically, and pursue all puzzles at the same time based on what is available, it’s a very different experience. Your thought processes and realizations are shaped by the randomness of the day.
Furthermore there’s always an interesting strategy element of mitigating the chance by ensuring lots of redraws in different ways, upgrading rooms to serve several purposes, piling up resources between runs etc.
I do think it’s novel and interesting, though not necessarily the best idea in the world. To properly do the holistic approach I mention you need a massive infrastructure of photos and notes to keep track of all the clues you’re pursuing. I wish it had some kind of overview of found documents and clues, though I can see how that’s not so simple to implement for this game in particular.
From what I saw of Blue Prince, it would be like playing Return of the Obra Dinn, except after you get one of the death scenes and the soundtrack blarps at you for awhile, there’s the door unlock sound, and there’s a random chance it’s going to make you arbitrarily replay the game.
I’m just not on board with all the shit they piled in front of the mystery to solve.
While there is one main goal in front of you, all the shit they pile in front of you is more mystery, the solution of which will carry you closer to your goal.
It’s more like if Obra Dinn randomly had you play an Outer Wilds loop or Chants of Sennaar segment, with all the mysteries tying together.
Could it present the player withbsmallband large puzzles/mysteries without egregiously misusing RNG?
I’m not interested in the RNG telling me I can’t work on the thing that’s on my mind.
Well… A puzzle is a challenge. In Blue Prince, part of the challenge is that you need to engage with the clues you have available, not necessarily the clues you hoped for. Removing that challenge is to remove part of the puzzle.
You’re fully within your right to say that’s not your cup of tea, but I think it does contribute something meaningful to the puzzling.
Putting a jigsaw puzzle together is a challenge. You could increase that challenge by requiring yourself to roll a die and getting 6 five times in a row before you’re allowed to try to fit a piece. Does that sound like good game design to you?
No, that sounds like a terrible game. How exactly is this relevant?
Adding bullshit RNG to a puzzle game to make it take longer might make it more “challenging” but doesn’t make it better, is my point.
Is RNG always bullshit?
Do you feel like that’s the case in Blue Prince?
To me, the RNG feels fundamental to the puzzling in Blue Prince, not something that could be removed to make a better game. And Blue Prince is undeniably an interesting game.