I can only afford the time to play one of them, which one should I play?
Many YouTubers seem to prefer BotW. But most reviews say TotK improves nearly everything.
I prefer easier combat and less complexity. Is there one that would be more enjoyable for me?
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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The way Nintendo’s been behaving, I would ask you to buy neither for awhile longer. Continue to be patient.
Easier combat isn’t either game I don’t think; compared to Wii and earlier Zeldas the combat is faster and more involved, often involving split second timing and ability to read subtle cues about the enemies. It’s not exactly Dark Souls, but even basic enemies have tactics.
Breath of the Wild has much tighter design, everything in the game serves everything else very well. Except rain. The story actually makes sense, it’s thin on the ground…literally but it functions. There is an aspect to Breath of the Wild…Classic Zelda games often presented puzzles to the player and ask them to solve the puzzle. There is one and only one solution to the puzzle, and the game will block you from circumventing it. Not Breath of the Wild; it presents problems for you to overcome. A complicated maze? Climb the walls. Big spikey death ball rolling across the path? Put a block in front of it. Many problems have several potential solutions. You have a toolkit, and if you use those tools to reach the goal you are succeeding at the game. I played through Breath of the Wild several times, maybe someday I’ll run through it again.
Tears of the Kingdom is bloated. The story doesn’t make sense, a lot of the mechanics are in each other’s way, it has what? four different crafting mechanics? Upgrading clothing, cooking food/elixirs, weapon crafting, vehicle crafting. The game has done so much trying to be everything to everyone that no single mechanic has room to actually shine. There is a greater variety of enemies, not many of the new ones are very fun to encounter. All of the new overworld bosses I had the exact same experience with: “What is that?” Get closer, before I could even process what I was looking at I was immediately killed. The actual dungeon bosses are visually spectacular but pose no challenge at all. It’s also very hazy. The one thing I said over and over again during my one and only run of ToTK was “What am I looking at?” There’s just this persistent thick fog throughout the whole thing, you can’t see. Frankly, I don’t think it’s a very good game. It’s a miraculous piece of software, all of the crafting systems interacting with the physics system, and it seems to function perfectly…I don’t think it’s very fun. I’ve played it through once, I’m never touching it again, I’m probably done with the Zelda franchise. Been a fan since 1991, I think this is where I get off.