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I love the combat system and I think the more action oriented combat is a good change for the system. The story feels much less open world and really heavy on the cutscenes, but it really is more of an action rpg so that’s fine.
I really do think it falls short in the character interactions and dialogue. It feels like you are locked in to playing a really nice character, which I usually do anyway, but it feels pretty campy and limited compared to how varied the old games could be depending on your options.
It does have one of the best character creation processes I’ve ever used.
It’s definitely not as bad as people make it out to be, and it’s a good game, just kinda cheesy which is wildly different from previous DA games. But BG3 exists if you want to play a mean or evil character in a fantasy rpg
Yes, the combat is awesome. I just played Origins, and sure, there were a lot of opportunities for my character to be a dick, but I really wonder how many people choose those options. I didn’t. I liked how close you could get to the companions in Veilguard. It felt much more impactful in the end game.
I usually played the non-nonsense serious type of good guy that you don’t get in veilguard but yeah. I haven’t finished it so I’m looking forward to that. I’m only like 15 hours in but I’m split between that, BG3, and Skald Against the black priory, which is a fantastic old school style rpg. I picked up all of those in December on the steam sale