the key phrase there being ‘more frequent’. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.
I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.
I’ll throw down the factorio card for this week. Trying it out on the steam deck. Plays pretty good so far. Bit clunky in the controls, but I’ll keep messing around with them. Plus it’s great for the pick up and play, although I’ll prob need to leave notes or something when things get more complex so I don’t lose the thread
The starting sequence is waaay too long.
Hey, I’ve got an idea for how to start our go-anywhere do-anything space exploration game! 8 hours of hand holding tutorial quests ought to be plenty of buildup, right? None of this exciting dragon attack starting sequence BS, let’s really bore the hell out of our players.
Baldurs gate 3. Thought it would be more complete since it’s coming out soon. Still good though.
I’ve always had trouble getting into these isometric rpgs for some reason. Divinity, wasteland, old baldurs gate, even dragon age origins. Somehow the disconnect between the control and the character gets to me.
I’m going to try to get deep enough into this one though so that the story can actually shine through
this is the biggest disappointment to me. the game wasn’t good enough to justify all the crazy star wars mods that could have been. even lightsabers and speeders won’t make this into a good game unfortunately