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00:00 - Intro (Linux Gaming in 2025, compatibility, etc.)

02:53 - The Witcher 3 03:20 - Counter Strike 2 04:04 - Plague Tale: Requiem 04:36 - Cyberpunk 2077 05:10 - Robocop: Rogue City 05:31 - Banishers: Ghosts of New Eden 06:12 - Hellblade 2 06:32 - Black Myth: Wukong 06:50 - Homeworld 3 07:19 - Resident Evil 4 07:42 - S.T.A.L.K.E.R. 2 08:12 - God of War: Ragnarok 08:39 - Silent Hill 2 08:56 - Warhammer 40K: Space Marine 2 09:30 - The Riftbreaker 10:07 - Palworld 10:31 - The Thaumaturge 11:03 - 19 Games Average

11:42 - Final thoughts (ROCm, Linux Gaming, Online Games, etc.) 18:21 - Channel Members 18:42 - More Videos

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25d

I think a large reason why many game devs don’t dev on linux is tooling support, not the speed of the runtime. idk if Unity and Unreal editors run on Linux but they do make it simpler to target linux or mac. Ancedotally, however, most Unity devs I see are either on Windows or Macbooks, not Linux.

Personally I’m a fan of DirectX and all the tools that come with it. Vulkan is a comparable API (though more verbose than DX11) and the tooling support for it is very 3rd party. I could switch to Linux for literally anything other than game dev because I’m just too into DirectX right now

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1025d

To answer your question yes both unity and unreal both support development on Linux like you said DirectX is the only odd man out for obvious reasons.

Godot is running fine on Linux (Mint, with c#)

Just FYI.

exu
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Nowadays, you as a game dev have to actively block Linux through anticheat or do some extremely weird stuff for it not to work on Linux anyways.

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