Vr is very price prohibitive and Oculus/Facebook sell headsets at a loss to make their marketshare. Its not great but if you want to “try vr” especially something you hear will make you physically sick to use and you might not even like. Its just logical to spend the least amount of money on it for a “proper headset”. Like if you value your privacy that is fine and completely understandable but lets be honest here, most people don’t. Especially with the popularization of social media and smart phones like we can even apply the same logic with your argument with phones like why would you buy a device that has so many cameras and microphones and wave it around your home and toilet. Hell I think the phone is actually worse since most people bring them everywhere while a headset is a bit more constrained on where you can take it.
I mean not really. Again the index is a great headset but look at how long people actually use their headsets for. Is it better to throw your money into a pit that is $400 or $1000. VR is a weird since you either love it or hate it. Most people are going to hate it and many people aren’t really into the idea of reselling their stuff. This isn’t to say facebook good or some nonsense like that but from a prospective customer’s standpoint why spend so much money on something you might not even like. You don’t have to drill any holes in your walls to put up base stations while inside out tracking isn’t great it gets the job done and again its far more convenient. I like the option to have base stations but again realistically putting in so much work for something you might only spend a week or month on is not a great investment of your money or time. If you like VR, I would highly suggest getting a better headset than a quest or oculus headset but a newcomer I will 100% suggest a quest over anything else especially a used model to save them extra cash.
Are we going to ignore that VR adoption is basically held up by Oculus/facebook. I hate facebook and their support for their titles on the VR space are dreadful for instance it is unacceptable what they did with Echo Arena but you can literally look at the steam hardware survey and see that Oculus/facebook makeup nearly 70% (67.4% to be more accurate) of VR headsets in the market today for PCVR. Who the fuck is funding many VR game devs right now? I can tell you it ain’t many publishers and the biggest one right now is Facebook as much as I hate to say it. Facebook absolutely is a crutch VR needs to survive in this market but we gamers should make use of them for as long as possible then ditch them whenever its convenient for us.
Hell the PSVR2 looking very juicy if that has great PCVR support and it doesn’t require any ps5 nonsense to work but PSVR2 is a perfect example of how VR is not in a great place and a big part of it is price related. Like VR nuts (like I) would gladly pay higher tier prices for a good headset but to some average joe, they see a headset that costs as much as a fucking console that only works with a limited number of games. Hell the thing can even make you sick trying to use it. Most people aren’t going to pay 1000+ dollars to try VR to see if they “like it”, hell they aren’t even paying $550.
Again I’m not here to advocate for Facebook but I will sure as hell make use of their investments in VR because they are sort of throwing that money in a fire pit with how the market is. Facebook plans on trying to fill that fire pit with so much money it becomes a bridge that is profitable and it might be in the future but right now if you want someone to try VR, a oculus headset is probably the best bang for your buck headset especially if you buy it used since realistically most people are going to play with it for a month then be done with it and try to hock the thing.
Like I agree with your general point but this has nothing to do with online games licensing besides its being pulled from digital store fronts. Brick and mortar stores can have product recalls as well and this would likely be in that same category of problem (its a bit weird with preowned games since publishers were already given their cut) so they can continue to sell those but a brand “new” copy may have suffered a similar fate but we have to remember Spec Ops the Line is from the 360 era so I doubt there would even been many “new” copies around. Also I can’t fault publishers from just “deleting” a game from existence because spending thousands for merely upkeeping the licenses for a game they realistically haven’t sold in major volumes for nearly half a decade (at minimum) seems a tad bit unreasonable. Most music labels likely aren’t even going to sell a perpetual license as well, so its a can of worms of people wanting to get their cut.
You are referring to Doom 2016 actually. While that turn out decent, one of their key arguments was due to it being online focused. We all know Doom 2016 had rather generic multiplayer.
With that said, it feels silly not to have issues when publishers refuse to send out review keys. Its a huge red flag for a game, this doesn’t mean it will be bad but its a trend we shouldn’t be happy about. Its only done to help preserve preorder numbers.
I mean couldn’t they just still make their own “class base” shooter in S&box without the TF2 IP involved? So you get the enjoyment of those tropes while not “stepping on the toes” of Valve and out compete the game.
Edit: hell it would even let them try new and different things with the formula. Change up the look of the game maybe even bring it closer to the classic TF look.
It is funny or sad depending on how you look at it that the fan modding community has done more for VR in these last few years than most of the big names. Then again it does make sense since there isn’t much big money to be earned in the VR space right now. Hell while not a big fan of what Meta is doing with titles, they appear to be the only ones paying out a premium to have games developed for them resulting in a closed garden but for some indie devs, it actually pays the bills.
Can’t wait to see what 2024 has for VR since with the release of the Unreal engine universal VR wrapper, we will likely see a boom in VR mods at least for the Unreal scene. Great job to all the mod developer out there putting so much effort into the medium.
I mean games that finally make use of SSD speeds sure but most people have games before SSDs were standardized. Hell most people’s libraries are filled with those. Hell you don’t even need NVME drives since most games never make use of them. Until games start actually using direct storage the difference between sata and NVME are very minor for games at least.
Isn’t that the sad part about gaming media/journalism. They are all for banking on the drama about “no appreciation for the devs from the vgas” but chances are their front pages are filled to the brim with things announced during the VGAs. While they do nothing to really highlight the actual meaningful award shows for game developers.
But we already have award shows that are like that, we have DICE awards, BAFTA Games Awards, GDC awards. This event is clearly just a commercial for many publishers. Noone is forcing devs to appear here. Hell I think it would be fucking great some devs just don’t appear just to snub this award show. If the audience actually cared about recognizing developers they would watch the other 3 awards, this event is just about the hype machine and game trailers.
You are good mate, this stuff just always happens where it gets a bit annoying. We see this in the drama cycle where news comes how X person is an awful person or did something wrong. We know about Y events that happened in the past so people try to draw Y events around this new bit of news but we don’t really live in a fictional world where all these plotlines/events all culminate into something satisfying. Life is a rather complex thing and it makes it feel so small when it all culminates into every event we the public know about a public figure have to fit into each other like a complete puzzle when huge portions of a public figure’s life is typically shrouded in mystery.
Okay Completionist started 2011 or 2012, he has a costar named Greg and it seems they met at college and were friend. Greg played the comic relief of the show at the time. Fast Forward to 2015, he leaves unexpectedly. Then fast forward another 2 years when in 2017, Greg I believe with lawyers told Jirard the completionist to unlist all the episodes Greg has appeared with. That is basically the story of Greg. It seems there were issues with extended work periods that didn’t gel well with his schedule and priorities and good for Greg understanding that since choosing loved ones over work is rather important. It seems Greg got shafted because Him and Jirard had a falling out and there was no formalized contract between them since he expected friends to look out for each other. It sucks but I consider money to be a part of the equation with the removal of those old episodes since he didn’t like the company using his image to earn a profit.
Also take this with a grain of salt but apparently he also made a post about it on reddit in the past with these lines
“It is extremely difficult to move on from a project that I helped create for so many years. Not only were we building the show as a creative outlet but, also as a source of monetary stability for the both of us. Both of these are no longer true for me. While we may have not put in precisely equal hours on the show, I believe that had Jirard and I’s mind not morphed into one for four years, TOVG would not be what you see and enjoy today.”
This could be a random poster and not be Greg, seeing as this is their one only post. I just don’t think its a huge leap that money and friends typically don’t mix well. Money breaks bonds in so many different ways and its a prime reason why I don’t like dealing with loans with friends or family. It really rarely ends well.
I think this is a bit revisionist. You even say the real answer, Greg likely wasn’t getting a cut he thought was sufficient, he had a falling out with Jirard probably due to said cut not being enough. So he requests Jirard pulls down content that has him included because he doesn’t want the man profiting off his work. Its a mixed bag and I can see both points of view but lets not include “new bad thing happens, this is the ‘true reason’ ________ left” moment. Its no secret that mixing friends and money can easily lead to a falling out, I just find it silly whenever there is drama we have to add our own conspiratorial twists when we already have a very logical reason why X happened. Unless Greg chooses to confirm this is the reason why he left its pointless to assume its this way, hell even if he does confirm it we have to keep in mind, people are willing to lie to get seen far more favorably and jumping onto a dogpile is pretty easy. Greg hasn’t really kept an online presence, so I may actually believe him far more than if it was another content maker doing this because there is far less to gain from this.
Yeah development hell is a rough spot. Sometimes it can turn out great projects (Doom 2016 is a decent example, when it was originally meant to be Doom 4 it was closer to a call of duty style game) but alot of the time it turns into a mess. You already mentioned Duke Nukem forever, you also have Spore, Too human, Final Fantasy 15, Dead island 2, etc.
I mean while I don’t like EA, the route they took with 3 was pretty disappointing. Was just way too actiony for its own good and what I’m seeing for 4 is interesting but I’m not sure I would call it dead space since they wanted to add some survival elements and being a bit more open ended. Like the pitch they were going for seems to be in a weird way a roguelite style of approach in the vain of cryptark or void bastards at least from how they were describing it. Like what was being suggested seems too wide but once it actually hit development it would have downscale quite a bit then likely gotten more toxic monetization. Looks like they were trying to keep the gun customization of dead space 3, which honestly just broke that game since balancing was all over the place.
The dead space remake. Its just so wonderful since it basically captures everything I love about the first, horror games seem to be one of the few games that just get dramatically better as they get graphically more intense since it helps with the immersion. Now it is a bit questionable since I rather see new games but I won’t lie and be excited to see a Dead space 2 remake since holy shit they added flesh stripping and it just fits in so perfectly. Just wish they make better subplots since they had to radically change the narrative and how the other characters interact with you since Issac is now a far more active character (which honestly should have always been the case) since it just makes sense the engineer character comes up with engineering solutions.
But didn’t TOTK also have the issue that to some it felt like an “expansion pack” (Probably closer to a switch’s version of Majora’s Mask, where many assets are reused and remixed with a new gameplay element added). While it was a good game its probably not as revolutionary as BOTW. It also doesn’t help it was the switch’s first 70$ title.
I think it just depends on how long they can do this. I think they are banking on getting the fortnite kiddies hooked on the store. They typically have far less disposable income (yet they still charge kids for 20$ skins), they will most likely not have a super large steam library (probably due to the aformentioned skins) so they are banking on the store being that kids default to Epic rather than steam. Its not terribly odd since Steam basically did the same thing, when it used to have those mega sales with the flash sales and the such. That is when the love for Steam basically exploded and its been cruising on that hypetrain for a while.
Oh yes, because everyone knows. They say one thing it totally won’t morph into something new afterwards. Also how do you imagine they will “restrict” the modding? By making the game more tamperproof and harder to mod. So while it may not be “prevented” they will basically make the only mods around texture swaps or some shit.
Except they have been increasing the prices this whole time… Most of the prior race packs which focused on 2 factions from Total Warhammer 2 were 10 dollars per pop. Hell the last 2 dlcs were so much bang for the buck since they basically made a pair of 19$ dlc obsolete (yes, with the new pack you only get 1 lord each but having 1 lord but a whole new faction for 10 bucks is good value and that doesn’t even count that you also get a number of units from a different faction as well). So Total Warhammer 3 comes out and to say it was a fucking mess at launch is an understatement. Their first new dlc is a race pack at the price of 16 USD. So we see an increase of about 60% right there for many units that simply should have been in the game at launch since the chaos roster was very light compared to the other 2/3 factions in the game as well. So come around to when we get a new faction, prior to this factions cost around 19$ and the price increases to 25$ and personally the community was angry but I was 100% fine with this since yeah prices increase and factions have been this price since 2016. So its fucking insulting they do a new race pack and give us a bullshit letter saying I quote
To get right into it: our costs are up. Unfortunately, that means that prices have to rise. We know any increase is going to be tough, which is why our prices have remained fairly stable over the past few years. The downside is that any increase today is going to be more noticeable.
When this is a blatant lie, this new race pack that gives us less content than prior is now an increase of 150% from 10$ it used to be in total warhammer 2 but a ~60% increase from the last fucking price they had from a year prior. It also doesn’t help when they haven’t patched the fucking game when there is obviously broken shit. For instance they dropped a patch for the honorable frenchmen (Bretonnia) but some faction features were broken for nearly half a fucking year until after this whole. Hell Nakai the kroxigor (A big fuck off giant lizard alligator man who can do a death roll) lord for again half a year couldn’t recruit his special units and kroxigors. This anger is coming from a place where obviously the money they earn is being misused on other projects that end up crashing and burning. Like a fucking new extraction shooter that was a money pit gets canned that was DOA (technically never got released but I know they were running beta test and I imagine it getting canned was based on how much engagement was around it, I remember seeing so many fucking ads that beta test). A reskin of Total war Troy (A newly released AAA priced game that had a peak of 5,424 user), which has failed by basically most margins. So its god damn insulting to hear a lead say basically if you don’t buy this dlc expect this game won’t be supported anymore even though it is literally CAs only cash cow right now. People want better support for this game, it is under horrid management. A ton of anger is strictly coming from how poor a game WH3 released as and the continued support it has seen. We need a proper custodian team who can actually patch this game more than once or twice in a span of half a fucking year.
Edit: I also want to hammer home how fucking bad TW Pharaoh did.
Peak users
TWW3: 166,519.
Shogun 2: 10k or 50k (can’t get an accurate count since Steamcharts only goes back to 2012 but SG2 came out in 2011) was 10k (as long as we ignore when the game was given away for free then it was at 50k).
Rome 2: 118,240
Attila: 26,237
Rome Remastered: 18,407
Three kingdoms: 191,816
They can ban them from the forums of the franchise and if you get this style of ban you can also lose access to uploading things on the workshop. So a prolific modder gets banned in this manner, it could basically mean the mod are static/dead (ignoring the ban may just already kill the enthusiasm for modding for said game)
I think their point is they did this in the laziest way. MGS2 and MGS3 are just the HD collection ports they made back in 2012 with maybe some bug fixes. MGS 1 the thing they were working on only goes up to “1080p” with 4:3 resolution. This is just a fundamentally worse collection that is meant to collect as much money as possible seeing as the Legacy collection was just a better package. They are clearly just going to sell a Master Collection Vol 2 with maybe MGS 4, peace walker, and the other ones ( a bit unfortunate we never see ports of portable ops, twin snakes (yes yes its just a worse 1 but I think its still a valid part of MGS history even though its the odd duck), and the MG acid games)
Edit: don’t even get me started on some of the content that gets cut out due to licensing issues. We as players will never see Metal gear online 1, Snake vs Ape, and the guy savage stuff from MGS 3 alone. Hell there was also that pro skater mode for MGS 2 that never made it over with the hd collections.
My fucking point was if it truly was as “CPU bound” as you say. Lowering the resolution and graphics will have very minimal impact when most of it trouble is coming from calculating the sim as you claim. There are no settings to significantly decrease the amount of “CPU” work. So I feel you are talking out of your ass for a game you are stanning for that hasn’t fucking released and you haven’t fucking played yet. Fanboism is a cancer.
Edit: also can you stop spreading the conversation into multiple pointless threads, like Jesus Christ.
You would have a point if you couldn’t increase your FPS by 20 fps by disable clouds, volumetric fog, lower LOD to the bottom. Also wouldn’t the FPS get better with increasing the resolution since you are putting more work on the GPU instead of the CPU?
You don’t even have the game and you are shilling for it super hard for some weird ass reason.
Again my literal point was typically poor performance is to the mid range and low range rigs. This is a literal new release that as the fucking title of the fucking post says is
“Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings”
7-12 FPS on top of the line gear is fucking stupid. Even Jedi Survivor wasn’t this bad and that was also a game that had “poor” performance for top tier gear.
This is such a silly argument. Sure I can make a game that has a fucking memory leak to “really put your PC to the limit” and render every single tri on a polygon no matter the distance you are looking from but that is just a stupid way of “pushing your pc to the limit”. Hell lets make a 30 billion tri model for a generic npc and populate a scene with many of them, that will surely push your pc to the limits. This is just a poorly together hackjob where they know they can just patch it post launch because fools will buy this shit. The devs are working hard on this game but optimization shouldn’t just be pushed off to the post launch era of a god damn game.
Because Crysis for its time was breaking barriers in terms of graphics and physics. City skylines 2 doesn’t even look that good (graphically). So it just comes down to poor optimization that will get fixed after half a year to a full year of patching. This isn’t a great look even though they said “But we said it will perform poorly”.
Nope, its pretty rare for games to release in such a horrid state where even top of the line stuff isn’t able power through it. Typically its the midrange/low end cards that are stuck with horrid frames and rely heavily on DLSS/FSR (even though that is annoying). The meme of “Can it run Crysis” shows how rare it is for a game at its highest be literally unplayable with modern hardware.
I think its a bit unfair to say they got lazy. They just shifted their development to lower the priority on optimization since even though corporate Game development sucks I don’t think I’ve seen many “lazy” game devs. Many of them work pretty hard jobs for shit pay at least compared to other programming fields (Rough crunch periods, most of their audience hates them, etc)
I mean they did blow through their budget and left a game half finished. A game which sold worse than its predecessor (part of it due to corporate meddling seriously the whole “AuGmEnT YoUr PrEoRdEr” bullshit) with a budget of around apparently 70 million. Its clear the series was dead. It sucks and its hilarious they somehow failed to make a profitable avengers game but I guess by the time it released the hype around marvel’s superheros was starting to wane.
While I agree with you, we have to keep in mind even though Bethesda games are pretty fucking shallow. Some people just love them the way they are. Console players are the perfect example of this. I know consoles “recently” added modding but its far more limited than their pc counterparts. Those games had legs even without the modding scene. Its just on the PC market mods are probably the main reason why people play it on that platform.
100% disagree. Like in theory I agree with you but they already did an “enhanced” edition for System shock 2. It was their literal first game release. It was their port of System shock 2 that allowed it to run on modern systems, which released in 2013.
The following was the feature list of system shock 1 enhanced edition:
Higher resolution support up to 4K widescreen mode
Mouselook support
Rebindable keyboard/mouse/joystick commands
Adapted to Nightdive’s KEX engine
Support for both Direct3D and OpenGL
Option to switch between hi-resolution Mac assets and the original DOS assets
Official support for fan missions and fan mods
New unified options menu that allows changing preferences before gameplay
Adjustable FOV (Field of View)
Smoother camera rotation and translation
Improved control scheme which allows faster and streamlined experience
Brand new achievements
Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
Many of these things are minor.
This allows them to update SS2 into their KEX engine but this just feels so unambitious. People are chomping at the bits for a proper remake of SS2 not another remaster.
At least this time the contractors won’t be working on an new engine as they all have to piecemeal a game with a tenure of 1 and half years. Seriously while 343 hasn’t done great with the halo franchise I do feel part of the blame comes down to Microsoft with their forced contractor bullshit. Hard to make a coherent game in your super special engine when you are constantly at a brain drain.
I’m sorry to pop your bubble but while Denuvo sucks for consumers, it actually works at least on the PC front. Many cracks you would see require emulators since the pc ports are pretty solidly protected. Like Total war warhammer 3 is still uncracked after 2 years.