Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with an AMD Radeon RX 7900XTX at 4K/High Settings.
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391Y

I doubt 90%of players run the newest games at 4K/high

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121Y

Oh shit, I actually missed that last part of the headline. Mea culpa.

arefx
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81Y

I just built a 7800x3d RTX 4090 build so I’d expect to hit 4k 60fps but I’m more a 1440p 240hz guy. I guess I’ll settle for whatever I can’t get with this game lmao. At least it’s on game pass.

Dude if someone is spending 1.8k on just a fucking CPU and GPU together (this doesn’t include the cost of the motherboard, ram, storage, case, monitor, or mouse) I would fucking hope I can run my new game release at fucking 60fps 4k (minimum) natively.

Game dev companies got lazy. Instead of DLSS and FSR being really great tools for older GPUs to run newer games, it became a crutch for brand new $900 GPUs to run newer games.

Don’t get me wrong, DLSS and FSR are awesome and I use them to get games to run well at 4K with my 3070 Ti, it’s just a shame so many devs are abusing it.

DancingIsForbidden
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1Y

No. This is a city builder, not cyberpunk. This is a cpu optimization problem, not a gpu one. Also, a lazy development team doesn’t add enough features for it to suffer from such major optimization problems.

ThunderingJerboa
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1Y

I think its a bit unfair to say they got lazy. They just shifted their development to lower the priority on optimization since even though corporate Game development sucks I don’t think I’ve seen many “lazy” game devs. Many of them work pretty hard jobs for shit pay at least compared to other programming fields (Rough crunch periods, most of their audience hates them, etc)

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51Y

Absoluteley, any lazy gamedev would just quit, get a boring SWE job and work fewer hours for twice the pay.

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-41Y

deleted by creator

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1Y

It’s not the resolution:

Even with AMD FSR 1.0 at 50% resolution scale, the game cannot come close to 30fps.

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