They are targeting exactly one person that they are in litigation with. I am shocked that Kotaku would misrepresent something in the lede and then contradict themselves later.
However, because Williams allegedly evaded Nintendo’s attempt to serve him, and then didn’t appear in court, Nintendo argues in its filing that this meant they were unable to find these identities through discovery, and as such is seeking the subpoenas. The company, currently worth $67 billion, says these will be “limited in scope,” designed to identify “the account holders and the sources of any payments made, and where applicable, aggregate traffic and access statistics for Pirate Shops’ websites and related online locations.”
TL;DR: Stop trying to make money from piracy. Dolphin is alive and well after 20 years of emulating Nintendo products. Not sure how people aren’t connecting the dots with what Nintendo chase and what they don’t.
I love my Steam Deck. It’s literally beside my hotel bed right now, while the Switch is at home with two kids under 10. But:
If “I just want to pick up a controller after work and forget what Philip in Marketing said he thought the project was going to look like”, or “I want to buy games once and share them with my kids” or even “I’ll throw this in my bag to kill 20 minutes at the waiting room” are factors, the Steam Deck is very much not superior in every way.
Again. Love my Deck. Almost exclusively buy “Verified” games now. Halfway through a Nintendo game that somehow is easier for me, a software dev to find ajd emulate on Deck than on a Nintendo console. But the Switch has been a remarkable console to have in my living room. The first console I bought (actually now that I think of it, that my wife bought for me) since Wii and before that since PlayStation 2. I’m not really a console player. I have 1000+ games on Steam. Still Switch excels at many things and the sales figures should make that obvious.
It is usually also followed by “but I can download my installers and then I can have them whenever I like” as if it’s a sane idea to store terabytes of offline installers for the day that GOG goes out of business.
I mean, I also have terabytes of offline installers for the day that Steam or GOG go down. On other people’s computers. In a, uh, distributed distribution system.
GOG themselves literally said that you do not, even very recently. You own a license like every other customer, and it can be revoked at their discretion.
GOG choose to exclusively sell games for which they can sell DRM-free versions, which is a great option for consumers. It is not a straightforward decision however as this is, whether it is a priority or not, a tradeoff for the things that Steam integration provides - cloud backup, mod workshops, multiplayer functionality etc.
Steam also sells plenty of DRM-free games, and offer customers the informed choice when selling Steam DRM and Third-Party DRM controlled game licenses.
This is not an argument that Steam or GOG are objectively better. But it is a straightforward lie to state that the license you buy from GOG is legally different from the one you buy from Steam. What is different is the possibility or otherwise of DRM software being used to control your adherence to the license.
While it’s nice to have a development team that doesn’t have to chase every single possible dollar, and they might go on to make something even better, that final 10% part isn’t true.
With the game engine itself now finished, tested by millions of people, a huge amount of work has been done that feels wasted. Putting content into a game engine not only isn’t the hardest part (maybe is the most creative part, which can be… hard) but also is usually different people than the ones that create the engine. The engine itself literally has the content split such that another story can be dropped into it.
Maybe mods can pick that up if the process of adding a story get documented?
Maybe their next game will use the same engine, probably with tweaks if some of it is D&D fixated. So maybe rather than make a new D&D game they are starting from 70% into an un-chained RPG game. As an audience it is possible to be both disappointed by the decision not to create more of a thing we love and understanding and supportive of it at the same time. Music fans deal with this all the time. They’ve obviously earned a lot of trust.
Well I’ve definitely given it a fair go.
It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.
And I’m definitely into “explore space and build things in a non-story, non-linear way”
OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.
I build software that’s used in call centers and have therefore been in several of them, including 2 in India. My team builds things that help with voice and chat.
I can’t stress enough two things: the aim is and probably always will be to deflect away things that people could have Googled themselves. LLMs, if trained on the right stuff and not hallucinating, would genuinely be good on this.
Secondly, CCs and telecoms in general have not escaped the business cultural shift in the last 10 years to the frantic obsession with g r o w t h. So yes, they definitely are trying to sell you something on every call. However this really depends on the human personality involved, and any near-future LLMs would definitely struggle to sell you anything. Some of these people are magical at talking you into buying stuff. Do j mean scamming? No. The easiest thing to sell is the thing you’d probably benefit from, the hurdle being that you didn’t know about it or aren’t in the mood to buy because you called to complain about coverage. For European telecoms at least, there are severe penalties for misselling, too (that’s part of what our software tracks).
So in summary, LLMs might replace the link you’re sent to the FAQs page or the bit where you confirm who you are. But they are at least many years away from replacing the agents who can do what telecoms currently want them to do - turn the call into a sale.
Should never have shacked up with Paradox. They had plenty of DLC before, and putting trams in a snow map pack was despicable, but now we know to wait 3 or 4 years for a humble bundle of most stuff needed for a complete game. And if they don’t get those 3 or 4 years, it will have been their own fault.
They are just in a list. You can sort and filter the list, and certain small items will get added to pouches, eg keys.
The only issue is that the game doesn’t signal what is worth picking up and what is not. If you’re an obsessive, you can pick up 20 things in every room. Most of then are only interactive so that you can throw them at people. If you want to pick up 500 candles from a castle and sell them at 0.5gp each, you can. If you mean to do so, fine. If you’re just doing it because slamming “take all” from every corpse is quicker, well then you are causing your problem.
If you pick up the weapon of every enemy you’ve killed, you kind of deserve it. That isn’t d&d. By the second act you have magical weapons and never need a common weapon or armour again.
As in DVDs or Blu Rays?
Computers running for hours just downloading, servers running hot to share the files, extra bandwidth in use - certainly not free.
But in contrast to producing optical media, burning data onto it, printing a cover, sticking it in a plastic box, sticking that plastic box in a larger box with polystyrene peanuts, putting that box with other boxes on a pallet, wrapping them in shrink wrap, flying them across the world, discarding the wrap, breaking down the pallet, driving individual boxes around a region, having an employee come to the store early by car to unload boxes, and have them put individual game cases on display on metal shelves and then lighting and air-conditioning said game cases for a few weeks until they’re all sold to customers who drive to and from the store, and then run it on their local computer… Download has got to be more efficient. Certainly when most games then have an update to the disc version already required to download by the time the customer gets home.
His point is that they did it already. Like 5 years ago?