Be that as it may, the only interest I have in this newest iteration of FF7 is as a retelling (or whatever) of the original. If it’s going to cost $210+tax for that experience (in full), I’ll pass. It’s not about the hours, it’s about getting the full experience in one package (and the associated price tag).
So, is it actual discrimination, or is it just that their data Facebook has shows that other ads are better suited to them, statistically, in terms of profit? I’m sure all sorts of patterns show up in the quantity of data they have, and algorithms show ads based on these patterns. It’s possible that gender is a factor, but it seems just as likely that there are other patterns (perhaps some common to a given gender) that factor into this result.
Edit: To be clear, I did not read the article, because I don’t actually care that much. I just find statistics and patterns interesting. Having worked in insurance in the past, I was always curious about which exact information factored into premiums, and in what way. I know everything from marital status, to job, education, location, age, credit score, and much more, factored into decisions, and not always in ways you may expect – all based on statistics.
I have no problem with competition, but don’t force me to use your inferior product. If any of the major companies developed an actual competitor with the Steam launcher (in terms of features, not just a lousy storefront), it would likely get some use. If they somehow made it better than Steam, plenty of people would likely jump ship.
Epic is just a failure of a launcher. Nobody uses it over Steam by choice, because it’s lacking in nearly every way. While I’m not big on exclusives, if the launcher was a reasonable Steam alternative, they wouldn’t bother me nearly as much. As things stand, I’m firmly in the “fuck Epic” camp.
Baldur’s Gate 3
Armored Core 6
Remnant 2
…and (depending on your definition of “recent”) a lot more. Any of the big games coming over from PlayStation (God of War, Spider-Man), Cyberpunk, etc. I don’t generally buy games for over $20, unless it’s someone I want badly and it hasn’t gone below that after a couple years.
Yeah, I’m being quite pedantic, but it is genuine. It’s a common language mistake that frustrates me.
Don’t try to multiply a relative descriptor when you can use hard numbers (i.e. it’s 20 hours shorter) or the appropriate relative measurement (i.e. it’s 20% as long). It’s both improper English and less clear (maybe “2 times harder to understand”?) to do so.
That’s behavior from games 30+ years ago.