"The 1.7 million customers who originated from a top 2023 release went on to enjoy more than 141 million hours of playtime in additional games"
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7020d

$20 million on microtransactions

Please don’t.

$73 million on games and DLC

$42 per person average? Those are rookie numbers!

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2019d

20 million divided by 1.7 is about $11 per person, which isnt really that high.

I also think theres a distinction to be made between microtransactions in f2p titles and microtransactions in AAA premium titles. I logged something like 4000 hours in Mechwarrior online and I bought mech packs because I wanted to support the devs.

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219d

I think that’s entirely fair.

I do wonder how much of that money has gone to the developers themselves, and not just some executive

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1320d

Man, I downloaded my data from steam for the past ten years I’ve been active and the total $ amount made me sad. It’s definitely not $42 a year…

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1320d

I’ve been on steam for over 4 years and I’ve spent a whopping $0.99.

Tony Bark
creator
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720d

You monster!

\s

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219d

Lmao. I mostly play the free games. I also have the heroic launcher and I’m signed into gog, epic and prime on it and so far, they’ve given me 85 free games. I have a lifetime supply of games.

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520d

I realise i must be an edge case but i think my steam account of 10+ years is positive money wise. Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.

The amount of money I’ve spent on my system to play those few games at more fps tho, lets not calculate.

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020d

It’s like 60 / month I bet 😂

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419d

I feel like a lot of the microtransaction revenue is DLC as well. But like someone else said, there are the rare games that are free to play and don’t have super predatory mtx like Path of Exile or The Finals.

Fuck paying for them in full priced games though

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