Why Are Modern Games Obsessed With Parrying? | Semi-Ramblomatic
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This is a timely addition to the recent discussion on this comm

PlzGivHugs
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26d

Using your clones example, the Slay the Spire “clones” that give roguelike deckbuilders a bad name aren’t Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you’ve likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn’t one mechanic, and trying to treat it as such just results in a messy or bad game.

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16d

Whoa AtO catching strays? I enjoy it a lot, particularly great that it’s multiplayer

PlzGivHugs
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16d

It is a fun game - I bought it and have put a dozen hours or so into it, but it also really doesn’t capture the brilliance of Slay the Spire or the other more influential roguelike deckbuilders. In particular, a lot of it feels either clunky or repetitive. It is a good game, but just good rather than amazing.

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15h

Idk, I like it more then StS personally, I’m at like 400 hours on AtO lol

It’s quite different from StS imo, and while I’m not a huge fan of the paradox model of dlcs (knew it was coming when they got bought by paradox tho) overall I think they’ve done a good job with keeping it updated and adding nifty new cards/locations/status effects etc

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