Gatekeepers in shambles

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41d

Interesting. I’ve heard good things about this game from a friend who is way better at games than I am.

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81d

It’s difficult, but good. I’d advise trying to play with the default settings for a bit - you need to engage with the parry mechanic to have a chance, but if you don’t, you lose out on lots of fun. But if you can’t make it work, lowering the difficulty is definitely a good option!

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51d

Oh yeah reflex is a huge skill gate. I could basically never land a parry in Demon’s Souls, so hopefully there are some nice settings to dial that in.

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3
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1d

In this one you can get away with blocking too. You take some damage but you have a short time to regain health by attacking right after. I think it makes it a little more forgiving when you are learning enemy moves and fine tuning your reaction.

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41d

I haven’t played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.

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1d

I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.

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21d

That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.

Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.

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11d

Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour

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11d

Yeah, Elden Ring is definitely easier, I was just talking about parry timing since GP talked about parrying being hard in Demon Souls.

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