Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
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Oblivion Remastered does a good job in thoroughly modernising the 2006 visuals with the latest rendering technology - but the more you play, the more the exp...

Mentioned this in another thread yesterday:

Like many UE games over the years, they didn’t properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.

Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.

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While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.

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Nice, amateur hour it seems.

This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it’s so common to see, I wonder if the documentation just sucks.

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Since it’s common, the devs should be aware of it, regardless of how the official documentation is.

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