Truly exceptional games don't just appeal to their audience, David Gaider says, they expand it.
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82d

I would not describe the combat as having anything in common with Dark Souls.

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102d

A lot of people use that to mean “slightly harder than tic tac toe”

The “souls like” tag on Steam is meaningless because all a game needs to have a billion people add that tag is “you respawn when you die” or “quest design is slightly obtuse on purpose.”

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2d

It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.

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22d

“Thrown into weird world of shit that kills you”

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