CurlyWurlies4All

If I can’t share a Curly Wurly then it’s not a revolution.

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Joined 2Y ago
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Cake day: Feb 01, 2023

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I can’t tell you how much nicer it is to have a hybrid or ev bus pass you as a pedestrian than a massive rumbling stinking diesel.


My favourite part is “challenge” being misspelt multiple times. It’s just chefs kiss


One game that we always play at LANs is Spellforce III . It’s got a great old school RTS vibe while throwing some new stuff in the mix and there’s a free version of the multiplayer which gives it a really low barrier of entry.


They targeted gamers.

Gamers.

We’re a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.

We’ll punish our selfs doing things others would consider torture, because we think it’s fun.

We’ll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second.

Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.

Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights?

These people honestly think this is a battle they can win? They take our media? We’re already building a new one without them. They take our devs? Gamers aren’t shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We’ve been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that’s already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they’ve threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can’t is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.

Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You’re not special, you’re not original, you’re not the first; this is just another boss fight.


Aftermath is an independent worker owned cooperative. They rely on subscribers and split the funds amongst themselves.

Anyway here’s the article:

We Can’t Keep Doing This Ubisoft’s XDefiant is the latest live service game to quickly die

By Nathan Grayson 8:14 PM EST on December 3, 2024

Stop me if you’ve heard this one before: A major publisher launched a live-service game intended to compete with one of a small handful of industry-eclipsing giants. It did not immediately succeed to the tune of tens or hundreds of millions of dollars. Now studios are shutting down and workers are getting laid off. Just another Tuesday in the video game industry.

The latest victim of what’s effectively become a cycle is Ubisoft’s XDefiant – or rather, the people who made the recently-released game and, in doing so, followed management’s ill-advised edict to swipe a slice of pie from Call of Duty’s endlessly mashing maw. By many measures, the free-to-play shooter, which featured factions from a veritable rainbow of wrung-dry IPs like Far Cry, The Division, and Watch Dogs, was solid, a “perfect antidote to those tired of Call of Duty’s modern-day bloat,” according to PC Gamer. But as we’ve seen time and time again, “solid” doesn’t convince millions of people to abandon habits and communities they’ve spent years building up in whichever game rules the roost.

“Solid,” at best, inspires brief curiosity, which is why executive producer Mark Rubin was today able to boast that “we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game” while the Ubisoft mothership declared that it’s pulling the plug on the game, shutting down studios in San Francisco and Osaka, planning to “ramp down” another studio in Sydney, and potentially lay off hundreds of workers.

“Unfortunately, the discontinuation of XDefiant brings difficult consequences for the teams working on this game,” Ubisoft chief studios and portfolio officer Marie-Sophie de Waubert wrote in a post on the company’s official site. “Even if almost half of the XDefiant team worldwide will be transitioning to other roles within Ubisoft, this decision also leads to the closing of our San Francisco and Osaka production studios and to the ramp down of our Sydney production site, with 143 people departing in San Francisco and 134 people likely to depart in Osaka and Sydney. To those team members leaving Ubisoft, I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition.”

This masterpiece in refusing to name the parties responsible – Where are the “difficult consequences for teams working on the game” coming from, de Waubert? Who is making these decisions? Certainly not the workers themselves – harks back to similarly grim ends met by Concord and Redfall, as well as unannounced games from companies like Blizzard and Sony that never even got the chance to launch and face off against their genre’s respective entrenched boogeymen.

The triple-A strategy of trying to muscle in on the turf of giants with just a brand portfolio and a dream, only to throw up your hands when you don’t strike gold after a few months, is a dead end. The Ubisofts of the world cannot keep doing this. And yet:

“Developing games-as-a-service experiences remains a pillar of our strategy,” wrote de Waubert, citing successful series like Rainbow Six, The Crew, and For Honor, the most recent of which began in 2017, all of which arguably tried to do something unique, and all of which were given actual time to find their footing. “It’s a highly competitive market, and we will apply the lessons learned with XDefiant to our future live titles.”




Mmmmm nice to know the AI got halfway through the article before giving up.


...“We believe Artificial Intelligence can save lives – if we let it. Medicine, among many other fields, is in the stone age compared to what we can achieve with joined human and machine intelligence working on new cures. There are scores of common causes of death that can be fixed with AI, from car crashes to pandemics to wartime friendly-fire.” As I type this, the nation of Israel is using an AI program called the Gospel to assist its airstrikes, which have been widely condemned for their high level of civilian casualties...
fedilink

People don’t make that argument. But the ultimate goal of any capitalist organisation is to form a monopoly.


To be fair he said it was an ‘industry’ problem. And the music ‘industry’ absolutely has the same problem.

Too Many Songs, Not Enough Hits: Pop Music Is Struggling to Create New Stars - https://www.billboard.com/pro/new-music-tiktok-artist-development-suffering/




In earlier eras, the manifesto was an important organ of radical political and aesthetic movements; prominent examples in the history of the genre include of course those of Karl Marx and Friedrich Engels, André Breton, or, more recent, the Dogme 95 group. These days, in which radical political ideas of the Left or the Right have only recently begun to become mainstream again, it is unsurprising that the manifesto seems to be a historical relic. But the genre received a new entry with Marc Andreessen’s “Techno-Optimist Manifesto,” published last October on the website of Andreessen Horowitz, perhaps the very bluest of Silicon Valley’s blue-chip venture capital firms. That apparently radical manifestos are now being produced by billionaire technocapitalists might be cause for alarm among our nineteenth- and twentieth-century ancestors. But it really shouldn’t surprise us, at least those who pay attention to the kind of rhetoric coming regularly from Sand Hill Road and its environs. Hardly content with the accumulation of fortunes unprecedented in history and their resulting political power, a small number of our new ruling overlords clearly want to be taken seriously as thinkers, too...
fedilink

I had to tweak some settings on my PC and lower the output to 720p but mine seems to work pretty well with that.



Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who've already spent $1,000...
fedilink

Gold star content. I don’t know why but this reminded me of my experience playing Sudden Strike for the first time.


The massive amount of work that goes into a modern AAA title is truly mind blowing. It’s gross that so little money goes to the people who actually make the games but certainly the effort is astounding even in titles that fall short of expectations.


It’s literally how he makes his money.

Make huge unbelievable claims -> Claims get circulated by media -> Media gets recirculated by investors -> Stock is pumped up and sold -> Repeat