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It’s interesting to me how divisive reactions seem to be on Avowed, some people loving the hell out of it and some being very lukewarm. It’s not even falling along the usual IGN reviewer love vs indie reviewer scepticism divide like Starfield or Veilguard. I wonder what’s driving the difference?
The difference is what people want from their games. If you want a living open world with NPCs who react to stuff. You’re going to have a bad time with Avowed. But if you don’t care about that stuff. Avowed is the game for you.
yeah that’s the problem, when people (myself included) see a game label itself as “RPG” we kind of expect the world to be living, a world that feels like you could go anywhere and find amazing treasures, friends, enemies, anything and everything on your journey! A world where talking to any character could send you on a quest you’ll never forget
in avowed NPCs are static, there’s like 2 non-hostile animals, if something doesn’t have a healthbar your attacks phase through them, every chest has the same 4 ingredients in it, you can’t interact with the enviornment unless it’s a box, an urn, or specific vines, you can’t tell your companions to fuck off ever, if an NPC has a quest for you they’ll have an exclamation mark above their heads - which completely takes away the reason to talk with anyone else but them and vendors, and just sigh it doesn’t feel like an RPG at all to me
after i got a plot breaking bug (plot dialogue wouldn’t progress) i uninstalled it and downloaded skyrim again, which though flawed, at least it’s an RPG
Perhaps expectations of it being like some other thing instead of being its own thing.