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Joined 2Y ago
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Cake day: Jun 14, 2023

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Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.


On one hand I kinda feel bad because I just recently bought a Steamdeck on Valve’s word that there won’t be new Steamdeck for a few years, but then again, it still works and it will work until the next iteration, maybe a Steamdeck. I would still kinda feel better if Valve didn’t make that obviously misleading statement, given that they worked on a steamdeck that is lighting better in all aspects for a long time.


Now I want to see the reactions of people by giving any Spider-Man an offensively hard French accent.


He was rebooted many times but he was always Bruce Wayne?

No. He was dead numerous times and other people took up the mantle. Most notable Dick Grayson.

I don’t know how it is in the games, but in the comics he was originally someone who lived in the same world as the old Spider-Man and took up the mantle. Peter Parker wasn’t replaced as a character, he was just dead.



Actually, no.

While it’s hard to imagine anyone finding goofy mods swapping cartoon characters or kids’ TV characters for grisly monsters all that scandalous - something that Capcom seems to recognise by acknowledging that “the majority of mods can have a positive impact on the game”


This might be an issue, however:

In a separate slide that’s explained a little more fully, the company adds that the impact of mods on their reputation isn’t just the result of someone stripping Leon Kennedy down to his knickers. Players who install mods only to suffer performance problems such as crashes, freezing or save data corruption can end up turning to Capcom for support, which can then eat up workload and development budget that might otherwise be spent on creating higher-quality games.


That’s true. I think pretty well showcased by the ROG Ally. Better hardware than the steamdeck, no doubt, but due to software it ends up not being that much more powerful effectively.


But tbh I, and probably many others, don’t care that much about the Linux. I would’ve been fine if it was Windows with the same price and performance. What I care about, that I can play mobile.

If I just wnated Linux I would install Linus on my PC, no real need to buy an extra device just for that.


I wonder what they’re doing with the sequel. The easy way out would be to just pick one ending. Not picking one and going all wishy washy is not the best solution either, because a lot of things would be significantly different and it would leave people who haven’t played the first game in a weird spot. So I think they will choose a canon ending anyways.



I think it will be fine as long as Gaben is there. I am afraid that after he retires or ascends into Godhood somehow John Riccitiello will get his ass into that seat.


He’s been there for 9 years, not like he was just recently hired.



The title should already give you a hint. “Everybody Hates” is a good beginning to a title for a 00s sitcom, but not exactly peak journalism here.


I haven’t pre-ordered since Stellaris. I bought in the launch week when I was sure that the game of desire was actually playale and fun.

Preorder FOMO shit can miss me, I have gacha games for that.



No, they were bought by SEGA in 2005, so a really long time by now.


I knew that game was DOA, I just didn’t expect it at this point to not even make it to the A part.

After what CA did to Warhammer III it’s even more infuriating that Hyeanas was thing and was for six years. All for nothing.


ORIGINAL STORY 10.45am UK: Sega has dramatically canned Hyenas, the upcoming space-set loot shooter from Creative Assembly. UPDATE 11.30am UK: Layoffs at Creative Assembly are expected in the wake of Sega's decision to cancel Hyenas, Eurogamer understands, with positions across the studio affected.
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While other devs are fighting errors, rpgmaker became the terror.


Use Chrome and stop insulting Google for sunsetting products. Embrace our lord and saviour Google and Google won’t try to get rid of you.


It doesn’t work the same here as with B2C products. Excluding hobby developers who wouldn’t been hit either way. most people paying for Unity are trying to make a living and a company eradically throwing the pricing model around is not a good look when there are altrnatives around.

People can and will go to alternatives for new projects. Unreal, if you want a marketplace and impressive 3D and Godot if you want FOSS. Not to mention the otber game engines.

It’s about money here, in some cades not little amount of money.



Gotta love how they really tried to check every argument against the engine.

Financially, trustwise, politically. Next would be sexual harassment in the office then.



Don’t shove us all under the same rug. I packed my bags, shred my old comments and posts and went into the Fediverse.


Nintendo, Sony and Microsoft Lawyers united… that’s an enemy you don’t want to fight. Each department alone is scary enough. All three of them? Now, that’s something you want to be on very solid ground for.


Mobile game developers are now boycotting Unity by switching off its ad products, mobilegamer.biz can reveal. The group is trying to force Unity into cancelling its proposed Runtime Fee policy. At the time of publication, 16 different studios have pulled their Unity and IronSource ads: Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, KAYAC, New Story, Playgendary and Supercent. > > > Collective letter from game development companies: Turning off all IronSource and Unity Ads monetization until new conditions are reviewed > > > > > We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we’ve invested years in shaping an industry that touches the lives of millions worldwide. As stakeholders, we cannot remain silent when a decision threatens to destabilize this ecosystem. > > > > > Unity has been an instrumental force in this industry. In many ways, it has inspired us to create new immersive worlds and empowered a plethora of dynamic and independent developers to bring their visions to life. We’ve played our part in this journey, moving the industry forward and creating specialists that use Unity as the primary game engine for their projects. > > > > > We’ve hosted Unity-centered events, shared our knowledge, and crafted educational content that’s inspired an international community. Thanks to this symbiosis, Unity has evolved into a cornerstone of game development and is now established as an indispensable asset in game creation. > > > > > That’s why the September 12 announcement hits us hard. Effective January 1, 2024, Unity plans to introduce installation-dependent fees, a decision that jeopardizes small and large game developers alike, made without any industry consultation. To claim, as Unity has, that this new ‘Runtime Fee’ will impact only 10% of the industry is not just misleading, it’s patently false. > > > > > We strongly oppose this move, which disregards the unique challenges and complexities of our industry. > > > > > While we’ve always viewed our work as a collaborative effort, this decision blindsided us. With one stroke of the pen, you’ve put hundreds of studios at risk, all without consultation or dialogue. > > > > > To put it in relatable terms—what if automakers suddenly decided to charge us for every mile driven on the car that you bought a year ago? The impact on consumers and the industry at large would be seismic. > > > > > This comes at a time when the industry is already grappling with tightening profit margins, heightened competition, and escalating costs in both development and marketing. This isn’t just about developers. This impacts artists, designers, marketers, and producers. It’s a cascade that could lead to the shuttering of companies that have given their all to this industry. > > > > > Unity, we’ve stood by and celebrated your every innovation. Why, then, were we left out of the conversation on a decision so monumental? > > > > > As a course of immediate action, our collective of game development companies is forced to turn off all IronSource and Unity Ads monetization across our projects until these changes are reconsidered. > > > > > We urge others who share this stance to do the same. The rules have changed, and the stakes are simply too high. The Runtime Fee is an unacceptable shift in our partnership with Unity that needs to be immediately canceled. > > > > > We entered this industry for the love of game development, but what makes it truly special is the community—a community built on openness, shared expertise, and collective progress. > > > > > If you share our sentiment, we call on you to join us. Turn off all IronSource and Unity Ads monetization until a fair and equitable resolution is found. > > > > > You can also back the movement by signing our open letter. Check out the link to add your voice to the cause. > > > > > Sincerely, > > > > > Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, KAYAC, New Story, Playgendary, Supercent > > > > > …and all who sign this letter, engage in other forms of protest, or simply stand in solidarity with the gaming industry > >
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Takes a while to make a game. If I had to start right now, I would not pick the product where I wouldn’t be sure where it stands in 2-3 years.

Epic Games is probably celebrating right now.


What cracks me up the most is that Jack already had a Twitter clone in the works, ready to be released once Musk burns down the old plattform and people wish for Twitter but without Musk back.


Bavaria is a traditionally very conservative state. The Conservative party is ruling with an iron grip for decades.


The unbundling is largely targeted at enterprises, as Microsoft will keep bundling Teams in its Microsoft 365 Business plans that are offered to small businesses.

¿que?


If you have time, I also recommend the People Make Games documentary that takes a look at and interview the people both sides: https://www.youtube.com/watch?v=JGIGA8taN-M

It’s more than two hours, but it’s worth every minute.


Copyright for the first Middle Earth starts running out in 2032, 95 years after The Hobbit was published. Probably want to milk this out of money while they still can, even if it’s for scraps.


That’s what it is. They need approvement from the UK and will play nice 5-10 years and then they reconsider.


Not when they accidentally install apps. Then just a useless install and uninstall that helps neither Google nor the user.


I mean, people buy, so it’s worth doing that. In the end there is demand from people to play old games in more modern technological glory. If it wouldn’t be interesting to many people, people wouldn’t do it.

And in fact, I very much enjoyed some remakes myself.

There is the matter of graphics, but also the matter of quality of life and accessiblity that progress every year. I love some old games, but very commonly the controls irk me or the fact that I can’t do some things. I had to unplug my monitor to play old Battle Realms for example, because it would throw a fit if you had more than one monitor. The remake fixed this.

I also believe that people very much enjoyed the Resident Evil remakes.


Eech. The comments under the original tweet are rancid. Twitter is really Musk town now.


I mean, it’s still 50 Dollar. I concede that calling it an AAA game is not right, but it’s still an expensive game that I will not buy at launch, certainly no pre-order.