This is the key thing. Publicly traded companies effectively have no head. They are driven by the legal mandate to pursue the profit motive for faceless and litigious investors. Yes the ceo/chairman of the board usually has a controlling share, but some rando who has one share from Robinhood can sue if they think the company is not operating with their interests in mind.
Small businesses and private companies can also be evil, but at least everyone who owns the company knows each other. They may decide to take a loss if they think it would make them look better to the public in the long run. Public companies cannot. They are expected to gobble up as much profit as they can. And when they can’t make more profit they are gobbled up by other more vigorous companies that are owned by the same investors. It’s a sick game that is eating the world and humanity to death.
I like most game mechanics to some extent. Creativity in combining game mechanics is key to making an outstanding game imo.
However, I don’t like things that force a time limit. I play games as an escape. I don’t like feeling stressed by a clock while I’m off the clock. These can be literal timed missions or things like a food/water meter. Escort missions also suck for similar reasons.
I think difficulty in a game should come from overcoming a foe, traversing harsh terrain, or solving a puzzle. If the game is hard because I have to stop what I’m doing to feed myself, or I have to rush to complete an objective on a timer, it just becomes work.
They do provide a good service. There’s no subscription fee. They maintain delisted games so you can download games you bought years ago that are no longer available. Not to mention steam OS and other projects like the steam deck that put pressure on other gaming companies to do better.
This could go up in a cloud of smoke at any point and it likely will as soon as Gabe passes on and the in fighting begins. So this is a “good king” situation and the system itself will not be sustainable long term by any means.
These things are like door locks. The point is to make it harder to pirate than to pay. This doesn’t mean people won’t pirate. Just like a door lock doesn’t mean people won’t burgle.
If it took a long time to open the door because the lock is too complex, it is the lock maker’s fault not the burglar’s fault. The solution is to buy a new lock.
Damn, Genesis does what steam don’t.
Overwatch has had an identity crisis since Jeff Kaplan left. It’s a husk of what it used to be and a disappointment of what it could be.
It was supposed to be tf2 with moba elements. But now it’s trying to be left4dead with moba elements. I think it would be better off to return to roots and just keep innovating on the character and weapons and skills.
Anyway fuck blizzard.
It reminds me of the steam machines from over a decade ago