Civilization 7 will debut a new 'Ages' system that should lead to a more curated gameplay experience each game. We spoke to Creative Director Ed Beach about how different it makes things.
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5M

If I were to be granted a single wish for a new Civ edition, it would be game AI that scaled well across the difficulty range without cheating.

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I’d just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it’s why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time.

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15M

With machine learning, there’s no reason we can’t have better AI other than cost. I hope strategy games eventually look into this.

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45M

Machine learning is irrelevant to the sort of AI used in a game like this.

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55M

It worked for StarCraft. You train a model on human gameplay and then have it play the game.

https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level

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