Knowing the odds doesn’t stop children from developing a gambling habit.
We were on the way to banning gambling a couple decades ago, it was illegal online and it was hard for new casinos to open up. Sports betting was illegal.
Now we’ve got FanDuel and gacha and loot boxes and crypto casinos and shitcoin shoveling influencers all this awful shit. And if you look around, the biggest shitbag bullies are the ones who are promoting it, because they know they’ll get their bag and their fans will never turn on them.
You know, because they might win next time.
These people are child predators, just not (always) the sexual kind. Fucking ban it all.
It blows me away that they had all this lore and setting that would have made a great modern remake; most people didn’t game on the Mac and never experienced any of it.
Instead we get…whatever this is gonna be?
Especially after Microsoft swooped in and took away Halo from Mac gamers to thrust Microsoft into the gaming space just felt like a slap in the face. And now they shit all over what little we did have back then. Stupid move, IMHO.
https://youtu.be/bFc-tlXT56I?si=xjOb6xqKxmWJG8Uw
Most of the ones I can find are react content re-uploads. This one has corny captions on it but at least it’s the raw video.
CSII has been a shitshow, and the devs rightfully should be ashamed, but honestly reading the comments on that forum makes me really not feel bad for a lot of those people doing the complaining.
Like yeah the game is broken, you got an incomplete product, and it’s ok to be upset. They didn’t fucking kill your dog, there’s no need to fucking dig into them quite so hard, dude. Stop acting like your abusive parents did to you.
The stored encryption keys are assembled by finding secrets in the game. The hope is that people will find the secrets by playing the game faster than it can be assembled via data mining, thus players actually playing will do the discovery.
Hopefully it works; once someone does it the cat’s out of the bag anyway; the attempt here is to make it genuine.
Personally I thought that N64 and the beginning of GC had the best cadence of Zelda games; a retelling of the main “legend” (evil ganon, triforce power corrupted, magical princess captured to use towards ultimate evil plan, hero appears, master sword, open path to ganon, defeat, time/space/existence saved) which was OOT, followed up by “here’s another adventure the hero went on that has almost nothing to don’t any of that, and it’s more character driven” which was Majoras Mask. It looked like we’d repeat that cycle with WindWaker (and to some extent I guess we did with Phantom Hourglass and Spirit Tracks) but then we got TP and nothing and SS and nothing and they got so bogged down into turning Zelda into a lore dump. Now we don’t even have dungeons and item anymore. Dungeons and items were the core gameplay! Imagine being able to hook shot around in BotW?
My man, have you heard of Bazzite?