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nickwitha_k (he/him)
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2910M

Do game devs not have git blame ? Honest question. Seems like not having version control on development of 3d assets is a bit of an oversight.

dinckel
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Probably do, but definitely not with default Git. Bunch of game devs use perforce, or some kind of a modified version of a different version control

@[email protected]
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2210M

Git isn’t very good with large binary files, git blame doubly so. There’s asset management systems but finding when a hate symbol was added to something binary is gerally going to be difficult

@[email protected]
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110M

You don’t need diffing to find something like that, bisect should handle this easily.

@[email protected]
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410M

That wouldn’t be difficult at all if it was in version control, just load them into an editor in a binary-search fashion. Even if it takes a few minutes per check, that shouldn’t take more than a few hours.

@[email protected]
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710M

Assets are humongous compared to code and their tools probably integrate with more reasonable asset management solutions.

nickwitha_k (he/him)
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Git isn’t very good with large binary files, git blame doubly so.

Good point. I’d hope that there is some equivalent version control though.

v_krishna
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I think perforce is mostly used. There certainly should be a changelog but no text diff really.

@[email protected]
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910M

There is git lfs as mentioned, and other systems like perforce support binaries too, but generally assets like those aren’t under the same kind of version control because they don’t change as frequently, aren’t worked on by multiple people, and can’t be diffed.

@[email protected]
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510M

I think git lfs is a pretty well accepted tool for managing big files in git.

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Carighan Maconar
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Given my experience so far, it would not surprise me if the assets were AI generated. If not manually controlled really well, those models can quickly become racist, like that Twitter bot.

But big ouff. What a situation for the devs to be in, more so because of how will received True Colours is in spite of these woes.

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