I don’t know, the first one was cobbled up together from early access by programmers at a marketing firm and while janky (part of the charm some would say), it was quite an achievement.
The approach which should have delivered better results was wrecked with takeovers and company drama then dumped to the public in a bad state.
You’ve described the AA/indie scene which took the chunk of the market big publishers abandoned including whole genres of games.
The problem is investors saw the line go way up, passing even Hollywood so to keep it riding forever they apply Hollywood-sized solutions.
Except you can’t just shuffle live services a few weeks around another so you can milk the box office. They want us to spend all our time in their game services so people will pick one game for a time so they are cannibalizing each other and eroding trust as games fail and abandon the players that did buy into them.
Definitely not in Japan. Outside the army and police, guns in Japan are an extreme rarity. The best you’ll be able to find is airsoft enthusiasts.
Anyway actual shooting and video games are very different things. Counter Strike is tremendously successful but the animations of gun handling are (where?) hilariously wrong.
Right-wing 101: “we need to destroy social safety net X because the immigrants/criminals/lazy/fraudsters are smooching it from hard-working, honest citizens!”
Translation: we need to take services away from the working class so gazillionaires can have an extra tax break and buy a bigger yacht to put their current yacht on.