
“For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result,” Collins-Laflamme summarises. “This is a fundamental shift away from a world shaped almost solely by programmers.”
So… they just have no idea how other games work? Interesting thing to brag about…
Hytale’s world was always intended to be curated and procedural. This means designers have significant control over what appears in the world and how, even though it’s procedural.
This is literally just describing the gradient that is curated <-> procedural. Your game falls somewhere on that line, full stop. Again, it feels like they’re just flaunting their own ignorance, here? Maybe it’s just arrog- sorry, confidence that they’re doing it “right” where no one else has.
I’m not trying to shit on the game - I’m super excited to see where they go - but this article (and specifically Hytale’s world-gen explainer) are just absolutely ridiculous.

You gave lots of examples that accommodate these disabilities, and that’s awesome and obviously I support that!
What you aren’t arguing for anywhere in this comment is that every artist be required to do these things. Somehow game developers are exempt from this grace? You called out watercolor but don’t appear to be angry at watercolor artists like you are at game developers. Why are all games required to accommodate all people, but other art isn’t? Why is that where your line is drawn?

Video games are the only art medium where people find it acceptable to gate-keep the art from the unskilled or the disabled.
Yes, deaf people are famously well-accomodated by music, and paintings are always very accessible to the blind. Games are the first medium to ever be inaccessible to people.
Don’t want the game to be too easy? Don’t fucking turn down the difficulty. Saying “I don’t want the game to be easier” is really just saying “I know I don’t have any self-control, and would inevitably turn down the difficulty when I hit a roadblock.”
You’re complaining about players opinions, but I’m saying the artist is not required to sacrifice their vision for accessibility reasons. Not all art is for everyone, and that’s fine. You don’t have to play every game.

But my artistic integrity and vision!"
No, shut up. Your vision doesn’t mean squat if my experience with the game is annoying to the point where I don’t even care
Nah, miss me with this bullshit. Not every game is for you, and it doesn’t have to be. An artist is not required to water down their vision because you’re picky.

In the short-term (0-6mo, maybe less): probably nothing really changes. It’s not super likely that anyone would be holding on to a massive flaw, waiting for EOL. Nothing stops Microsoft from patching after EOL for something major, they’ve done it before.
Medium-term (maybe up to a year or two): you’re looking at real potential to get infected with --who-knows-what–. Hard to say how long it would take or how widespread it would be.
Longer term: massive, massive security hole. Microsoft has probably even patched a major thing or two by now (despite EOL), but there will always be more

While under the Acti banner, it released the likes of Blur and James Bond 007: Blood Stone.
I’m not sure I’ve ever heard of either of these games, and those were pretty prime years for gaming for me. Sounds more like Acti fucked the over an acquisition than anything, which wouldn’t be at all surprising
Tim Sweeney, the guy who sounds like he gets off on X’s child porn and probably spent a lot of time on Trump and Epstein’s Pedophile Island? That Tim Sweeney? 🤔