The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
I guess this needs a preface, so, I invested $45 in the initial Kickstarter.
That being said. Every time I log in I’m amazed by the scale and scope of the systems in this game. It’s a game in a mind blowing scale, with so much crazy detail and so much to do. It’s also a massive clunky mess that I can’t play for more then an hour. Nothing is really cohesive. Nothing works together, and everything is constantly broken.
There’s a multiverse where this is the meta-universe that people interact with in a natural way, and people can exist in for almost their whole lives. But our universe rolled a one…
I tried it maybe 4 months ago and it felt like a AAA bloated mess maybe 1 year into development.
I continue to maintain that a list of features and a big budget does not make a good game. What makes a good game is an engaging experience, where the features exist to serve that experience.
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I guess this needs a preface, so, I invested $45 in the initial Kickstarter.
That being said. Every time I log in I’m amazed by the scale and scope of the systems in this game. It’s a game in a mind blowing scale, with so much crazy detail and so much to do. It’s also a massive clunky mess that I can’t play for more then an hour. Nothing is really cohesive. Nothing works together, and everything is constantly broken.
There’s a multiverse where this is the meta-universe that people interact with in a natural way, and people can exist in for almost their whole lives. But our universe rolled a one…
Suuuure it does. I’m sure it’ll be along any minute now…
Nah.
Bullshit.
“It’s coming soon,” he says as he lays off a ton of staff and flees the country.
We need to stop promoting this bullshit.
Does this mean I may get some of the stuff I was promised back in 2014?
I tried it maybe 4 months ago and it felt like a AAA bloated mess maybe 1 year into development.
I continue to maintain that a list of features and a big budget does not make a good game. What makes a good game is an engaging experience, where the features exist to serve that experience.
After $700 million you’d think we’d at least get a AAAA bloated mess
I’ll believe it when they’re celebrating the 12 year anniversary of it officially releasing.
But… what about Squadron 42?