The CEO of PocketPair, the developer of Palworld, has commented that the company wishes to remain small and stay away from AAA titles.

Ok but hear me out. What about AAAA games?

The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

An AAA studio with the same limitations applied would likely not have made anything close

@[email protected]
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AA studio with the same limitations

well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!

Altima NEO
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And design by committee

in house design and modeling

Actually, I think they outsourced design and modeling to Satoshi Tajiri

A small studio with three games in eternal early access. The usual.

If Palworld isn’t a AAA game. Then I don’t know what is

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AAA is the budget, not a review of the game.

Being an indie developer, they didn’t pump a whole lot of money into this game.

TIL. It makes a little more sense why Ubisoft just declared a game as AAAA - they spent a lot of money on it. It didn’t mean we as gamers get a better experience

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Well, it’s a bit of a catch 22 in that case. Because so much money is being spent on developing the game, there’s an expectation of high quality in order to get a return on that investment. And charging more for a game, well, we as consumers expect a better game than a standard $60 game.

The problem with Ubisoft’s case is they spent the “AAAA” budget for a mediocre game. Had the game been awesome, we’d probably be cheering on the idea of a AAAA game.

Don’t have to spend a lot of money when all the assets are stolen.

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Palworld still ended up costing millions of dollars, although not tens of millions.

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