It seems that a demo is indeed coming imminently. As spotted by Wario64 on X/Twitter, a trailer for a Final Fantasy VII Rebirth demo can currently be seen on the Explore tab on the US PSN. This trailer appears on the US PSN for now, but has not appeared in other territories at this time. This trailer appears on the US PSN for now, but has not appeared in other territories at this time.
It would appear the trailer has been published early, as it says “demo available now.” We can probably assume that was meant to air during the State of Play on February 6.
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How many ff7 related games are we at now? Two dozen? Square Enix is stuck on this game.
Stuck huh? So FFXVI doesnt count?
The last 20 years spent on FFXIV doesn’t count?
Dragon Quest, doesn’t count?
SaGa Emerald Beyond doesn’t count?
Foamstars… Well arguable if it counts.
Point is, they are not stuck. It is far from the only thing they are making. They just have created an amazing world with FFVII with great lore, great characters, and an amazing story. Multiple games taking place in that world is not that crazy of an idea, nor is it uncommon in the RPG genre. Some of the games sucked, the remakes are awesome. It’s grown beyond a single game at this point, it’s a series. Making more games in a series, does not make a company stuck, especially when they are still release games in other series.
Not to mention how cool the new Mana game looks.
It’s a fan favourite, often by a large margin. It makes sense in every way to not only finance something that will sell, but will also bring more content to the fans and life to the game. If fans didn’t want it, they would reject it, and they’re not doing that.
I’d rather they just make new 13 games
My man, of all the spinoffs to make this complaint about, you choose part 2 of the reboot/remaster?
You guys are really gonna pay $500 for this game by the time its all done, and you dont care at all.
Ill jjst play the OG ff7 and continue being content with one of the GOATs.
FYI, fans of FF7 have been clamouring for a remake for over two decades now. So yes, people are really excited.
Except perhaps those who are disappointed that the remake isn’t how they have imagined it. And fair enough, but let’s be happy we got one at all, and that it isn’t just some shovel ware that a lot of properties are pushing out.
the combat of the remake is better than the OG one. much higher skill ceiling and the music is better too
Cool bro that’s awesome. Good for you!
Yeah I got annoyed as hell that they split it into two just to gouge players. Also I was never a fan of ff7, but gave the reboot a try, still didn’t like it.
What did you not like about it, if you don’t mind me asking?
The characters and story. Just didn’t grab me. I liked FF 8 but not 7, Cantt explain why but I just liked the setting and characters better. I also liked that 8 had the more realistic graphics, with the melding cutscenes. and 7 had cartoony graphics with realistic cutscenes so it didn’t work for me.
It’s not like I hate 7, just wasn’t for me. I preferred other games in the series and wish they’d get some reboots and side games based on those. There are some great final Fantasy games that deserve a reboot and spin-offs but never got any, yet ff7 has like a dozen.
Wait til he hears there will actually be 3 parts.
If it keeps making them money, why wouldn’t they?
Whether or not we dislike the decisions doesn’t really factor in.
I’m super stoked for Rebirth so I’m definitely not playing this. I want to go in as blind as possible on the 29th.
As someone who actually didn’t really enjoy the combat in FF7R, they have done at least one thing in this demo to make it feel a lot better to me: Cloud is faster.
In the first game, Cloud to me felt slow, and it felt like every other moment he was being hit and knocked to the ground. And he took five hundred years to stand back up.
In the demo so far as I’ve played, that’s not the case any more. He does get hit and knocked about, but he recovers a lot faster. And switching modes seems faster. Even his slower mode of attack feels faster. I feel like in the first game I didn’t make him switch his attack modes as often as I probably should because he took so long to switch he’d be open to attack, and when he got attacked he’d just fall down all the time. It remains to be seen how the full game is, but in this demo all of that garbage feels better. And I’m happy about that.