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Matrix: @helloharu:matrix.org

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Cake day: Jun 30, 2023

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My vote has to go to the super storms in Horizon Forbidden West. They’re pretty incredible as they pass over. It’s just a shame they’re so rare and stop after a certain point in the game.

https://www.youtube.com/watch?v=jgpNLp-CAAA



That’s the annoying thing about the Pro version. It’s a numbered limited supply. Scalpers will definitely be all over these.


FFX has been out on PC for 11 year…



You’re not wrong, I’d add some Crash Bandicoot inspired level designs as well as some Sackboy Big Adventures in there. It’s a wonderful game, hopefully they’ll bring it to PC for you to enjoy it (I’m assuming you’re gaming on PC).


Court documents reveal that Gametech Holdings had pinched the trademark from Nguyen after the original developer missed refiling for it. The Flappy Bird Foundation, spearheaded by game designer Michael Roberts, then purchased it from Gametech.

I didn’t know about the trademark take over. But, thats a great start to the reputation of this thing. Unfortunately most people won’t even realise what is going on here, so what are the chances some will mistake this as Nguyen’s doing?

The whole plan and background for this game sounds abhorrent.


Anecdotal but of all my IRL friends and colleagues, I’m the only person who has the game right now. Despite how much I tell them how good it is, and how much fun I’m having, a few don’t want to pay full price due to how short they’ve read the game is.


Is it much of a surprise when it comes to MiHoYo? Their entire model is based around this kind of thing.


I have a friend that refuses to play FFXIV again because how addicted they felt towards it. That came off the back of a WoW addiction that led them to mix up their priorities between food, alcohol and playing the game. The whole addition to both of those was a way for dealing with other mental health issue, yet only made matters worse with how those games work.

I also had my own issues with game addiction when I was dealing with grief over a death. Fortunately it didn’t impact my physical health but it did impact other areas. I certainly wasn’t looking after myself and my surroundings as best as I could back then, and neglected a lot in my life.

My friend found a way of dealing with game addiction by removing them entirely, I found ways to prioritise other areas of my life and continue with that while keeping gaming strictly as a hobby.

Often I think people become addicted to games like any other substance due to dealing with external factors in life that they’re not getting help for. It takes a lot to realise there’s a problem, it takes even more to deal with the root causes. Some people also have low thresholds for addiction and which exacerbates it.



Remember that time when Peter Molyneux said he wasn’t going to speak to the press or about games anymore?

“I understand that people are sick of hearing my voice and hearing my promises. So I’m going to stop doing press and I’m going to stop talking about games completely.”

Source


I was following the dev on Twitter for a while, its been interesting to see some of the developments on this. Exciting to see the release date, and I’ll definitely be making this a day one purchase.

Also I love the song in the trailer, it fits perfectly.


Me and my kid played it for a little while earlier and it’s so good in it’s simplicity. I can’t wait to go back and play more. But it also me instantly wonder why Sony haven’t got Asobi to do a new Ape Escape.


I don’t know what support for the DualSense is like on PC but the game seems to rely on gyro and haptic triggers for some features. I’ve only played the first few levels but I image the rest of them being this way too. For the controls alone I’d say it makes it less likely to be on PC (but they managed it with Returnal so who knows).


I can across this a while back that might scratch some of the SSX itch for me - its an indy game that takes heavy inspiration from SSX. There’s a basic demo, it plays quite well on Steam Deck. Though I wasn’t a fan of the controls, so hoping the dev changes them or allows them to be changed.

https://store.steampowered.com/app/2743850/Tricky_Madness/


Shapes of Play products seem quite cool but expensive for what they are. Other than collectors I’m not sure who would pay £35 for stress balls/shapes.

Even though this is a preview, I’m a little disappointed by this on a whole. 30 years is a massive milestone, and so far this is underwhelming for such a big anniversary.


There’s no doubt about this. My favourites in the franchise usually differ from other people and fans that I know. It really does make it a pleasure being a fan of Final Fantasy as it holds such a diverse fandom that conversations often hold interesting takes, views and more.


I still have my 1.0 disc, given how useful it is now, it horrifies my friends when they find out I’m using it as a coaster. I stopped playing before I could get the rewards too, so seeing people with the tattoos always makes me sigh.


I’d recognise Limsa Lominsa anywhere. I’ve been playing since 1.0, with some breaks here and there. FFXIV is one of my favourite games ever, for story and gameplay.

I hope you enjoy it and have a great experience. Feel free to join us at [email protected] as well.


I never knew about PS2 BBN! I still have my Fat PS2 but doubt I’d have the time to get it working so it was nice to get a look at this. And that was a great video, I love her energy.


I wish we could go back to this. It would certainly increase the longevity of some games.



I know Mikami is in a good position to understand these decisions better than us, but this still feels like a cop-out answer. I suspect there is far more to it than a terrible comparison to Monster Hunter.


The DDOS is old news but the article is reporting on XLabs investigation and findings, which they shared today.


at the very least remakes should include a copy of the original game playable on the same device, either as a port or via emulation.

I’d love to see developers and publishers start to do this. Though I am interested in Tomb Raider and how they handle the graphic toggling, which seems like a half-way point to what you’re describing.


I remember this well from my childhood, so it was nice to see that trailer. I love how they seem to have barely changed anything except higher res textures and models. I’ll be looking at getting this when its out.


Hope you don’t mind but I’ve linked this thread from [email protected]. Thanks for putting it together.


I don’t either but this is such a great discussion. I’ve come across quite a few interesting sounding games here. Thanks OP.


Ridge Racer - Namco have really done it dirty and would love to see it revived. Take it back to basics as a pure arcade racer without the Burnout nonsense.

Timesplitters - Just pleeeeaaase.

Alundra - It was a JRPG on PSX and nothing ever came after the second game. It had loads of potential.

SSX - I still love the stupidity of those early games. Would love to see a fun another snowboarding game that doesn’t take it self seriously.


There is a [email protected] community but unfortunately there just isn’t the interest to build an active community here (on Lemmy) for specific games at the moment. [email protected] seems to be a good place for it at the moment but feel free to cross-post.



There’s going to be negative comments, and that can’t be changed. But I do agree that they’re often through rose tinted glasses.


I’d disagree. I think the changes they’ve made with Eddie look great. He looks sickly and tired, unhinged and empty as a result of the bullying, lifestyles he’s led and the personal hell he’s experiencing.





I don’t believe you’re wrong here in saying that. These don’t seem like unreasonable asks at all, and something I’d expect to be normal standards for the industry.


It’s was the lack of backwards compatibility that killed it for me. I’d had niggling considerations of PSVR1 for some time, then PSVR2 was announced and I was all ready to hand over my money. Until it became clear there was no backward compatibility. So I own neither.


Not exactly. PlayStation version uses the same payment methods as the PC version. So though you can’t pay through PS Store you don’t have all this extra layer of Coin crap to deal with that Xbox has apparently enforced on them.


Sooo… they’re not a shitty company, they just make games that you don’t like.


I don’t know if I’ve missed something but what makes Lego shitty?


It’s a fan favourite, often by a large margin. It makes sense in every way to not only finance something that will sell, but will also bring more content to the fans and life to the game. If fans didn’t want it, they would reject it, and they’re not doing that.






> Rockstar Games, a division of Take-Two Interactive Software Inc., plans to announce the next highly anticipated Grand Theft Auto game as early as this week, according to people familiar with its plans. > The company plans to then publish a trailer for Grand Theft Auto VI next month to celebrate Rockstar’s 25th anniversary, said the people, who asked to not be identified because they weren’t authorized to speak publicly. A spokesperson for Rockstar didn’t immediately respond to a request for comment sent after business hours. **Edit/Update**: Statement post from Rockstar confirming this: https://lemmy.world/post/7970186
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Unity issue an apology on Twitter for “confusion and angst” over the runtime fee policy.
> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. *[Direct Twitter link](https://twitter.com/unity/status/1703547752205218265)*
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