What's The Point Of Hard Games, Anyway?
www.youtube.com
external-link
🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴Hollow Knight: Silksong is the latest game to join the "difficulty in games" d...

Yet another video talking about silksong’s difficulty, but this one is from someone who knows what theyre talking about

@[email protected]
link
fedilink
English
3019h

It took Silksong coming out for me to identify why I wasn’t a fan of Hollow Knight, and it’s touched on in this video.

It’s the runback.

The Dark Souls series of games have the same “problem”, and it’s why I don’t enjoy them either.

I’m a huge fan of Celeste, Super Meat Boy, the Ori series. When I fail at these games, I’m right back in the action.

I’m not against having to learn boss patterns, I really enjoyed Cuphead because after I’ve failed I’m right back in the action.

And while it’s an easier game by comparison, Shovel Knight was a fun game. The checkpoints were plentifully and I could increase the difficulty by destroying them.

But when I played Hollow Knight I reached a point where I was just running to the boss and dying. Then again. And again. And again. I wasn’t getting better. And the time it took to get back just took too long and wasn’t fun. It wasn’t a rage quit. I was having fun at one point… But then the game wore me down and eventually it wasn’t.

I don’t think the game needs to change. Although I think adding difficultly modifiers would be a good idea. I played through Metroid Dread on normal difficulty and after beating it was having so much fun I immediately played it again on Hard difficulty. If there were a mode with more checkpoints in Hollow Knight and Silksong I might give them a shot.

Wawe
link
fedilink
English
37h

Same, this is why I like Hyper Light Drifter. Boss fights are hard, but when die you are instantly back at the fight.

I tried playing the Titan Souls but it was really annoying game. It is a boss rush game where both you are boss die in one hit. So some times you can die instantly when boss fight starts. Issue is that there is really long load times and you have to walk back to boss (and there isn’t even combat). Some times walking back to the boss takes longer than the time you fought the boss.

Maestro
link
fedilink
38h

For me it wasn’t so much the runback, as it was fighting your spirit every time. I hated that. Especially if you died in a difficult platforming section. It only made it more difficult.

@[email protected]
link
fedilink
English
313h

Exactly, as an adult with a job I have very little time to game as is, the last thing I need is losing progress and then having to grind through a part of the game I’ve been through already many times till I reach a difficult boss battle, just auto save the game at critical check points so people can continue from where they last failed quickly

The Souls games really depend on which game in the series you’re playing. They actually learned what was good and what wasn’t. The boss runs are extremely short in most of them. Hell, a lot of Elden Ring respawn points are at the boss door. 2 is really the worst here, and mostly just the DLC bosses (fuck both runs to either smelter demon, tho).

Hollow Knight’s are so, so bad. I get from what I see about Silk Song, it’s more or less the same if not worse. :(

@[email protected]
link
fedilink
English
718h

Very well stated, and echoes my sentiment exactly.

My game time is precious to me and sitting with that feeling of failure while I waste time just getting back to zero feels bad to me. I’d rather be, you know, making some sort of progress.

It’s a gorgeous game, very lovingly crafted. But I would cheer for some built in accessibility options akin to the most recent Ninja Gaiden that let me dial in the experience I want.

@[email protected]
link
fedilink
English
319h

I think the runback is important. When you instantly spawn back in the fight you’re basically banging your head on the boss with zero pressure until you beat it. But with the runback in darksouls you’re forced to reset after each failed attempt and fight your way back. It makes boss fights feel more like boss fights in my opinion because there is that pressure of being sent back to the bonfire if you make a mistake against this powerful enemy.

@[email protected]
link
fedilink
English
718h

I think the run back is fun for some people and I think the game should deliver the best version they can for those people. For me, it’s just not fun. The reward is smaller than the frustration it causes.

@[email protected]
link
fedilink
English
416h

I dont think fun is the right word because I dont think the run back is fun. Its annoying and everytime I die on the runback I am annoyed. But it helps me to slow down and stops me from tilting hard and dying 50x to the first boss attack. Instead I tilt and die 50x to the first skeleton near the bonfire :p

@[email protected]
link
fedilink
English
118h

I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.

Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!

The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.

@[email protected]
link
fedilink
English
514h

most runbacks are nothing but time wasters, some are platforming challenges and others are avoid the enemies in the way which you’ve avoided plenty of times before if you are having actual problems with the boss.

@[email protected]
link
fedilink
English
314h

Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.

But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.

Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!

@[email protected]
link
fedilink
English
6
edit-2
1d

Very good video that lines up with a lot of my own thoughts (yay).

That said? I think I fundamentally disagree with the idea that everyone should be able to beat every game for narrative reasons. My preference is for something similar to what Nine Sols did (AMAZING boss fights. Dogshit metroidvania and traversal), but I don’t fundamentally believe that everyone needs to be able to experience every game. Like, you can make an “easy mode” for DCS but… the point of that game is the fidelity and turning all of that off just feels “wrong”? At the end of the day, it is up to the devs and what they want people to consider “accomplishment” to be.

And we live in the internet age. I remember beating Arkham Knight, having fun, and then deciding there was zero chance I would ever want to get all the riddler keys or fight deathstroke a dozen times and just went to youtube.

But I 100% agree with the back half of the video. The game is very much designed to just take a break and wander off when you get frustrated. Which is where I DO wish there were more QOL features to make it clear what areas might still have a mask (preferably one you can reach) rather than needing to find a guide or try to guess. Especially when you don’t even get map markers for a decent chunk early on.

@[email protected]
link
fedilink
English
119h

You can get map markers very early into the game. Basically from the first time you meet the mapmaker some 30 minutes into the game.

@[email protected]
link
fedilink
English
1
edit-2
3h

Yes. If you know ahead of time you’ll prioritize those.

If you are new to the game/genre and are struggling and even wiping occasionally? It isn’t a priority.

But there is also a big difference between having a few different pin types and just having “Well, SOMETHING was there?”. Hell, I still need to get around to figuring out which of my oranges are NPCs because I wasn’t sure if quest NPCs would be auto-tagged (they are, once you have a reason to talk to them again).

Which is another factor to all of these discussions. I fairly regularly push back on Dark Souls (and its successors) being a “difficult game”. It really isn’t. What it is is an incredibly well designed (first half of a…) challenging game. Everything up until Amazing Chest Ahead is designed to teach you how to play the game and how to approach encounters. And once you know that? You are in really good shape for the entire genre even if it is a game that emphasizes parrying (Lies of P), blocking (Sekiro), or beautiful beautiful loot (Nioh! Aka “Best Souls”). You don’t learn character builds (mostly “pick a single stat and work with it”) but that comes later.

And… some of that applies here. I know I made it WAY farther than I should have with no meaningful upgrades because I am a sicko/idiot. But for people who don’t know the idea that “Hey, this crypt full of skeletons is a mofo. Maybe go somewhere else”, they might be slamming their head against a wall trying to fight Last Judge for far longer than they should (although, questionable balancing decisions means that upgrading your health doesn’t matter all that much but that is a different rant).

But it is still the idea of a first game versus a fifth game as it were. And we all start somewhere.

@[email protected]
link
fedilink
English
220h

There is a section in this video where he talks about game elements he thinks are “bullshit” and I don’t know if I agree about any of them. But I will also admit that playing NetHack at an early age, where

You fall into a spiked pit! The spikes were poisoned! The poison was deadly! You have died. Do you want your possessions identified?

was a completely normal and expected way to lose a run, may have warped my sense of what counts as a fair game mechanic. ^_^;;

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 252 users / day
  • 892 users / week
  • 2.06K users / month
  • 7.17K users / 6 months
  • 1 subscriber
  • 7.34K Posts
  • 150K Comments
  • Modlog