For people unaware of all the role-playing game (RPG) subgenres, here’s a brief explainer:
TTRPG – Tabletop RPG. The original RPG. Played on a literal table. Dice, paper, friends, arguments. Everything else evolved from here.
Examples:
LARP / LARPG – Live Action Role-Playing Game. The version where people physically dress as their characters and act things out in person. Foam weapons, costumes, fake accents, and enough in-character drama to power three soap operas. LARPing as a concept goes back to the 1970s, right alongside early tabletop like D&D, but it didn’t get the “LARP” acronym until the 1980s.
Examples:
CRPG – Computer RPG. Born from tabletop, moved onto computers. The CPU handles all the dice rolls you don’t want to argue about.
Examples:
TBRPG – Turn-Based RPG. Everyone takes turns. This is the “classic” RPG format, so people often just call it an RPG.
Examples:
SRPG / TRPG – Strategy (or Tactical) RPG. Same turn-based idea, but on grids—squares or hexes—with multiple units to command.
Examples:
RTwPRPG – Real-Time with Pause RPG. You pause to assign orders, unpause to watch them happen. Baldur’s Gate fans still swear by this.
Examples:
ARPG – Action RPG. Real-time combat. No turns, no waiting—just swing when you feel like it.
Examples:
IRPG – Idle RPG. The game mostly plays itself. Perfect for people who like progression bars but don’t like playing.
Examples:
DBRPG – Deck-Building RPG. RPG progression tied to card decks. You level up by upgrading your deck rather than just your stats.
Examples:
SurRPG – Survival RPG. Harsh environments, resource scarcity, and RPG progression systems. The game’s main plot is “don’t die.”
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RLRPG – Rogue-like RPG. Procedural generation, permadeath, and heavy RNG baked into an RPG framework.
Examples:
SLRPG – Souls-like RPG. RPGs built around Soulsborne-style combat: stamina-based melee, brutal bosses, minimalist storytelling.
Examples:
JRPG – Japanese RPG. Made in Japan or heavily inspired by Japan’s approach. Console-heavy. Drama-heavy. Usually turn-based or action hybrid.
Examples:
KRPG – Korean RPG. Similar to JRPGs but usually more PC-oriented. Often online.
Examples:
WRPG – Western RPG. Pretty much any RPG from the West that isn’t imitating JRPGs.
Examples:
PRPG – Polish RPG. Technically a WRPG branch, but with its own personality. Darker tone, folkloric influences, and PC-first mentality.
Examples:
GRPG – German RPG. RPGs developed in Germany, usually open-world Eurojank epics with handcrafted maps, tough early-game difficulty, and an earnest-but-campy tone.
Examples:
LatRPG – Latin American RPG. RPGs from Latin America, often mixing local folklore, indigenous mythology, and JRPG/ARPG elements. “LARPG” isn’t used because Live Action Role-Playing already took it.
Examples:
MORPG – Multiplayer Online RPG. Small-scale online RPGs, often instanced or lobby-based.
Examples:
MMORPG – Massively Multiplayer Online RPG. Persistent worlds, thousands of players, endless grinds.
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MOORPG – Massive Online Open-World RPG. Marketing term for the “bigger” MMOs. You’ve seen the ads.
Examples:
MRPG – Mobile RPG. Made for phones. Often gacha-heavy, session-based, or both.
Examples:
BRPG – Browser RPG. Runs in your web browser. Lightweight, accessible, usually free-to-play.
Examples:
VRRPG – Virtual Reality RPG. Built for VR platforms. Often more about immersion than traditional RPG mechanics.
Examples:
BBRPG – Bulletin Board RPG. Forum- or post-based roleplay. Writing-heavy, rules-light.
Examples:
So yeah, there’s a lot of alphabet in the RPG soup. Some of it’s legit, some of it’s marketing garbage, and some of it’s just fans inventing labels because that’s what fans do.
But they’re all chasing the same dopamine hit: numbers go up, loot gets shinier, and suddenly your “quick session” has eaten the entire weekend.
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Some VRMMORPG examples are Sword Art Online or Shangri-La Frontier!
Quick correction, even though the A in ARPG stands for action, action RPGs and ARPGs are not the same genre and you cant (well you can, but you shouldnt bc then youre purposefully being obtuse) just abbreviate it. I dont really like this list for other reasons, but I can see that you did put some effort into it so I dont want to be super critical.
what’s the difference between an Action RPG and an ARPG to you?
One’s assassin’s Creed/horizon zero dawn/god of war, etc. The other is path of exile, diablo, torchlight, grim dawn etc.
The ARPGs you’re probably referring to, I call them Diablo-likes to distinguish them from all the other action RPGs.
That term was coined way too late, it’s exilelike now.
Everybody’s talkin’ 'bout the new massively open-world online multiplayer virtual mobile browser bulletin board tabletop Japanese Western Polish Latin American Korean idle action real-time turn-based strategic role playing game, funny, but it’s still RPG to me 🎶
Nice. Didn’t know thag PRPGs are a thing. I take it that Gothic would qualify although it is German?
What about dungeon crawlers, like Ultima, Lands of Lore or Might & Magic? To me they seem to be very distinct from isometric CRPGs.
There’s a lot of subgenres I wanted to include, but I felt this document was already too long. Here’s more of them:
I don’t know why I overlooked GRPGs since Germany has some pretty important ones. You mentioned Gothic, but there’s also both the Sacred series and ELEX series.
I’d say that while both GRPGs and PRPGs are releated to each other, there’s some big differences that go beyond nationality. I’d say GRPGs are more like a muddy Renaissance faire going on while PRPGs have more of a storybook style.
EDIT: In the interest of thoroughness, I added even more subgenre acronyms.
Great write up! There were a small number of items in the descriptions that I didn’t know what they were, for example RNG and Eurojank
RNG = random number generator. In gaming, this just means random chance. Whenever loot drops, critical hits land, enemies spawn, or dice rolls decide outcomes, that’s RNG at work.
Eurojank is a term for European-developed games (usually from Central or Eastern Europe) that are ambitious, creative, and full of unique ideas… but also full of technical rough edges.
Idle RPGs makes me curious. What’s the best one, SP first, without MTX?
Itrtg and ngu idle are great examples of the genre. I think they both have mtx but you don’t need to spend any money to progress. These games also last literally years to get to the end game! Very fun imo
What do you refer to the eg Mario & Luigi games as? Where they’re turn based but rely on timed button presses and minigames for combat 🤔
I guess Undertale also falls into that category.
Mario & Luigi games are still JRPGs, which is a genre that’s more of a vibe than something easily defined. Here it’s a little easier because the series traces back to a major JRPG developer in the 1990s.
Even Expedition 33, another one with timed gameplay, is frequently getting lumped into the category (though that might change in coming years). That’s why I prefer the term Japanese-style role-playing games, as the genre is increasingly seeing game dev outside of Japan.
Guild Wars 1 made its own little style called CORPG.
MUDs, I think, have a place on this list.