After four hours with Switch 2, and time with all of its new first-party games, I can see it - though the console’s more experimental side is also its weaker. Of course, there is absolutely nothing wrong with creating a better version of a hugely-successful console, keeping the main Switch concept of hybrid play intact while improving the elements that needed an upgrade: the Switch 1’s aged processing power, its fussy Joy-Con attachments, its basic online social capabilities. With Switch 2 in your hands, you hold a console that can tick off a string of current-gen console standards: 4K, HDR, VRR and 120fps, at least on some titles. And while I’ll leave the pixel analysis to Digital Foundry, it is evident just from a quick play with Switch 2’s first-party software that Nintendo is now able to feed off of significantly more power under the hood.
Mario Kart World’s open landscape is a dramatic revolution for the series - a gamble that I believe pays off, and a new landmark entry that seems likely to rival the huge popularity of Mario Kart 8 Deluxeover Nintendo’s last generation. I’ve written my detailed thoughts on Mario Kart World’s brilliance elsewhere. And then there’s Donkey Kong Bananza, which ended the Switch 2 Direct in a slot many had expected to be reserved for a long-awaited new 3D Mario, but after some hands-on time actually feels just as exciting.
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The key problem for the Switch 2 will be to compete with the Steam Deck. While a good Steam Deck is still a bit pricier, there are a myriad of titles, and the vast majority of them are much cheaper than the 70-90 price point targeted by Nintendo.
So basically $450+ to play Nintendo IP games at a current-gen caliber level.
This pricing just sucks. Unless you’re a Mario Kart or DK fanboy, you’re probably better off with PS5 or XSX.
The Switch is a family console. Neither Xbox nor Playstation can compete in this sector (and maybe they don’t want to).
Lol the overhype begins I guess.
Don’t care for marketing. Wait what the users say.