More than two years after Russia’s full-scale invasion delayed its release and upended its developers’ lives, Ukraine’s "S.T.A.L.K.E.R. 2" — one of the most anticipated video games of the year — was released on Nov. 20. Employees of GSC Game World, the Ukrainian company
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I’m about to okay for the first time. Compiling shaders zzz… Edit: it’s a lot of fun, good combination of environment, action and story (so far) I’m getting about 110 fps with a 3070ti on high settings at 1440p

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3080, runs like shit tbh.

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Just to add a little insight to this; compiling shaders on your own machine is an absolute win in bandwidth and storage space.

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Who on earth worries about bandwidth nowada… Oh, them. Lol 😂

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Not everybody has the money for good internet…

Romkslrqusz
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That, and there are still many parts of the US that are underserved in internet access. I have a friend who lives ~15 minutes outside of a major city and, until recently, the whole family shared a flaky ~2Mbps connection. They begrudgingly adopted Starlink because that was the only decent option.

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Fibre is only a few euros a mon… Oh wait, them again 😂

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“them”?

Are you some sort of schizophrenic?

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Isn’t the game some 150GiB?

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Thats just UE5 being UE5.

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Hm. I got a 4070 super and getting 55-60. But I’m also running it straight out the box on Linux, so there will hopefully be a slew of performance gains to be had then. Glad it’s not the game itself running poorly! It does feel a bit more streamlined (kinda like the morrowind -> oblivion transition), but I’m still really enjoying the game so far 4 hours in.

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Hey fellow Linux gamer, does the game compile your shaders from scratch every time it starts, or it’s just me? Started it 3 times so far, 45 minute compilation each time… Absolute PITA.

Edit: forgot to mention I have the GOG version, you may play in Steam with its fancy shader cache updates…?

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I am on steam yes. Good shout about getting it on gog though. I do get a fair chunk of shader pre compilation. But not 45 minutes, maybe like 5? And then there is some once the game has launched in a loading screen as well.

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I think I’m going to buy it soon as well. Heard it’s a little rough around the edges, but the first games weren’t exactly stable either. From what I’ve seen so far it’s exactly as hoped: a modern stalker game like the old ones. Atmospheric, dark, hard, and janky. I respect the devs so much for building a game like this during such hard times.

Lucy :3
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I actually wonder what’s up with 4AGames/Metro. Metro Awakening might be nice and all, but it’s not an Exodus sequel. And not by 4AGames.

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Ukrainian devs with 3 games so far that play entirely in Russia with Russian characters… They must feel they are in a pickle these days.

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So I’ve always heard of but never played the first Stalker. Obviously it has a pretty big reputation. Do I need to play the first? Is there a synopsis of the first that will suffice? This game looks right up my alley. Gritty sci-fi shooter in a similar timeline. Looks gorgeous as well.

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Story is the least important part of Stalker series (there’s 3 previous games).

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Fuck russia.

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According to tests its currently pretty buggy, but its following Stalker 1 regarding that XD

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Personally I’ve found it to be way more stable and performant than any of the prior entries, even after they got patches.

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Not hating on the originals but that’s not a high bar to clear. But yeah, so far I have not encountered any major bug after 3+ hours so I’d say they cleared it. DLSS is fucked up though for some reason, (I can see the actual (not upscaled) frame every 4 frame or something) which is weird because it usually works pretty well out of the box in unreal.

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Yeah most reviews from today are with the test version and good reviews state that they where patched daily and that a major patch comes out on release day. Its probability running well now.

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It runs decently smoothly but I was getting a lot of crashes. Hopefully will be stable by weekend.

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Like Skyrim and Fallout, the genre tends to be buggy.

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