More than two years after Russia’s full-scale invasion delayed its release and upended its developers’ lives, Ukraine’s "S.T.A.L.K.E.R. 2" — one of the most anticipated video games of the year — was released on Nov. 20.
Employees of GSC Game World, the Ukrainian company
Just to add a little insight to this; compiling shaders on your own machine is an absolute win in bandwidth and storage space.
Who on earth worries about bandwidth nowada… Oh, them. Lol 😂
Not everybody has the money for good internet…
Fibre is only a few euros a mon… Oh wait, them again 😂
“them”?
Are you some sort of schizophrenic?
That, and there are still many parts of the US that are underserved in internet access. I have a friend who lives ~15 minutes outside of a major city and, until recently, the whole family shared a flaky ~2Mbps connection. They begrudgingly adopted Starlink because that was the only decent option.
Isn’t the game some 150GiB?
Thats just UE5 being UE5.