The obvious answer is to abandon GaaS as a concept and focus making more great single player games like the ones that put Playstation into a clear lead in this generation of the console wars.
However, we’ve seen that a massive failure in the space isn’t enough to deter the truly greedy coughWBcough, so who knows?
I love multiplayer games, and I want more of them. But I don’t want live service games. Multiplayer is not synonymous with live service, and single player is not its opposite.
WB doubled down, after Suicide Squad failed horribly and Hogwarts Legacy sold fantastically they decided they needed to stop making games like Hogwarts to focus on more live service games.
The nature of needing a community is definitely something that impedes purchases, too. People recognizing that something has a bad reputation are less likely to buy/try it.
All games have some financial reliance on the hype cycle, but if I buy a single player game and no one else does, I still have my game. If I buy Concord and no one else does, I’m going to be holding the bag when it gets abandoned.
Some other article said it simpler. If the game launched for free and they focused on microtransactions for skins, they’d be one of the live service games that brings in the money.
I doubt it. When you make a game free to play, only about 5% of your players will ever pay any amount of money, which means your total audience needs to be enormous. I think when they revealed it and looked at metrics like social media and wishlists, they saw the writing on the wall and were just trying to lose less money by charging for it up front.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
If you’re going to do GaaS, shit needs to be free. Nobody wants to pay money for the ability to pay even more money.
Hopefully, in the trash bin.
The obvious answer is to abandon GaaS as a concept and focus making more great single player games like the ones that put Playstation into a clear lead in this generation of the console wars.
However, we’ve seen that a massive failure in the space isn’t enough to deter the truly greedy coughWBcough, so who knows?
think they still have a few shitty games as service to go before they run out
cough marathon
I love multiplayer games, and I want more of them. But I don’t want live service games. Multiplayer is not synonymous with live service, and single player is not its opposite.
WB doubled down, after Suicide Squad failed horribly and Hogwarts Legacy sold fantastically they decided they needed to stop making games like Hogwarts to focus on more live service games.
Peak shareholders moment
Alan Sugar needs to teach this lot some basics of selling.
The nature of needing a community is definitely something that impedes purchases, too. People recognizing that something has a bad reputation are less likely to buy/try it.
All games have some financial reliance on the hype cycle, but if I buy a single player game and no one else does, I still have my game. If I buy Concord and no one else does, I’m going to be holding the bag when it gets abandoned.
If someone would buy the rights to Anthem and finish it, they could have a goldmine.
Some other article said it simpler. If the game launched for free and they focused on microtransactions for skins, they’d be one of the live service games that brings in the money.
I doubt it. When you make a game free to play, only about 5% of your players will ever pay any amount of money, which means your total audience needs to be enormous. I think when they revealed it and looked at metrics like social media and wishlists, they saw the writing on the wall and were just trying to lose less money by charging for it up front.