Found a clip with a message from the devs to the naysayers:
It’s been some time, but if I remember right, you can spend a few hours in character creation alone just trying to understand all the different selections. And if I’m not mistaken, the factions hostile to you might change depending on which path is taken.
There were biological mutation, cybernetic enhancements and psychic powers. And I think they restrained each other similar to Arcanum’s magic vs technology. Or maybe that was just wishful thinking on my part.
And the controls are a class of their own. It should be easier if you’ve played other games that use the entire keyboard, but there are a lot of shortcuts to learn.
If you go in casually, you will die to the first hostile mob that sees you. I know I did.
Having not played it, I’ll stick to using a review I read in the past few days.
To sum it up, the game felt too positive to the reviewer. To them it felt more like a Disney adventure than a grim fantasy world that’s invaded by malevolent, torture-happy evil gods. They felt no bite from their choices, from the story or from their companions. Everything felt like it needed to be happy in some way, like the idea of conflict was a far more terrible outcome than being skullfucked by an angry tentacle god lady.
To sum it up even further, the game felt too safe. And so became a bland meal that’s easily forgettable.
Tl;DR: It was Rob Pardo’s fault. Absentee father who kept saying no, but offered zero alternatives.
Non-blaming TL;DR: Titan would have been Concord before Concord happened. Blizzard dodged a bullet by cancelling it and making Overwatch instead.
Which makes Concord a weird “Holy shit! Glad that wasn’t us!” for Blizzard.
So it wasn’t the bugs that went unfixed for about 20 of their “seasons”, the cheaters that kept at it for years without being discovered and willingly showed their stuff after giving up the game for good, the report system being almost entirely placebo, nor their so-called events being the Mobile gacha “give us money to win this dumbass recolor in paint” type, but the battle pass being split in two that got “gamers” to pile on the negative reviews?
Pathetic. We really are a bunch of simpletons.
Neat stuff.
That part’s wild to me, when people are like “This villain in your story seems to have said and done bad things? So that means you agree with them, yes?” No! Of course not! It’s the literal villain in the story, man!
But there is no utilitarian point of art. It exists to express ideas and to tell truth. I think maybe a lot of people get upset because from their point of view, they are paying money, and they have this relationship where it’s like “If it’s not giving me what I wanted out of this transaction, then it’s bad.”
I play the “What’s that black dot on the wall and is it moving?” game.
Very fun until one actually starts moving.