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Cake day: Aug 15, 2023

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I know from personal experience it broke Star Wars Outlaws. Appears to have broken any Ubisoft games using that same engine.


This is why I returned Star Wars Outlaws on Steam. I couldn’t even get the game to start. Ubisoft has known about this issue for months now and continues to allow their PC games to be sold in an unplayable state. This is exactly the kind of situation class action lawsuits should be used in, too bad consumer protections are nominal at best in the US.


Compare this to, say, Dead By Daylight, where there’s “seasons” with unlockable rewards, you can get them for free, and you can keep unlocking them after the season ends.

Similarly Helldivers 2 battle passes cost in-game earnable currency to unlock and never expire, but if people want to pay cash to unlock them the option is there.


Ale and Tale Tavern is a game about running a tavern.
Star Was Galaxies back in the day was one of the only MMORPGs I have ever played where people actually hung out in the cantina all day. You can still play it with help from the linked site. That was an incredible MMO and a shame what happened to it.


I also like the lack of pressure to finish a round if you have to be drug away by life. I know they’ll likely be able to finish without me or someone will pop in after me to help.



Thanks, wishlisted and might pick it up super cheap before January 2nd.


I’ll have to check those out. I played Vermintide when it first came out and wasn’t very impressed. I’ll give it another go.


Lighthouse is my current white whale. Going to finally check out the Cavern next time I go back.




I hear you. I’ve had every playstation since the PS1. We even own a PS4 and PS4 Pro. Mythbusters was the beginning of the end for me. When they yanked Mythbusters without warning or recompense it drove home what I already knew: my digital library was only as good as the whims of Sony. I haven’t made a purchase on their platform since.

And like you I also have Plus for a while, but I’ve noticed more offerings are starting to be PS5 only. And maybe it’s bias informing my experience but I could swear they’ve already begun enshitifying the PS4 store the same way they degraded the PS3 store when the 4 came out. They removed some of the browsing options, like browsing by category.



It was good of Sony to bribe enough people to bring it to your attention.


Your video game has characters collecting in-game coins.

We have a patent for commercial mechanics existing in games, pay us.


ding ding ding

I’m wondering if it will run on the Steamdeck I bought my daughter for Christmas.





The dev for that game recently said if they made it now the story would have to be very different because of the echoes with current events.


It’s a very different game and not all story advancing actions are intuitive. Enjoy!


Sounds like a clever way to avoid saying they’re underselling.


Lots of good suggestions already, adding Magicmaker as a fun build-your-own-spells game: https://store.steampowered.com/app/319250/Magicmaker/


  • Horizon Zero Dawn
  • Ghost of Tsushima
  • Sundered
  • Ori and the Blind Forest
  • Ori and the Will o the Wisp
  • Prototype and Prototype 2
  • Crackdown


The work these folks are doing is pretty cool. They utilize polarized light to allow for multiple viewing angles of holograms. https://axiomholographics.com/


holograph - A document written wholly in the handwriting of the person whose signature it bears.

I think you meant hologram. In which case, check it out: https://axiomholographics.com/devices/hologram-room/


you are now in uncharted territory

Holy shit, it’s so complex you can end up in a new IP franchise entirely?! I’ll never wrap my head around programming.



Still on my first playthrough amd my “factory” is a collection of what I had to build at any moment connected where it has to be for the next step. Other than a few rebuilt spots here and there. Last night was the quest for more coal and a lesson in power grid management. Next up to tackle is better water pressure optimization.


It does affect them personally therefore it is not an issue.

It’s a simple conservative stance because they’re simple people.



Thanks for saying the exact first thing that came to mind.


It’s a phenomenon I seem to encounter more and more where previously inconsequential and simple to accomplish tasks have been obfuscated and enshittified just enough that its “easier” to do the shitty longer way they want to force you to use.


As someone that works in tech and is in no way averse to updating my own drivers: this is why I just used the stupid app out of frustration. Even knowing my exact GPU it was still a hassle.


It’s the massive list of GPUs and all their variants that probably made it such a memorably bad experience.


art should never be efficient defined in absolutes or otherwise arbitrarily constrained


Baduk is the Korean name for it, I believe. Also known as weiqi and igo, it is the longest continuously played board game at around 2500 years old.

At its core, Go is actually quite simple. Played on a 25x25 grid, stones are played on the intersection of the lines instead of the spaces. The goal is to fence off and create territory, zones of control where you expect to capture any stone your opponent might play in that area.

Stones or chains of stones are captured when surrounded. Empty spaces (intersections) adjacent to a stone or chains of stones are referred to as liberties. Once all liberties are occupied the stone(s) are captured, removed from the board, and held by the captor. A single stone has 4 intersections connected to it, so 4 liberties. 2 connected stones have 6 liberties and so on…much easier to grok that with a visual aid or a better writer than me.

If a player does not see an advantage to making any more moves they can pass. The game is concluded when both players pass. Scoring is done by each player using their captured stones to occupy their opponent’s territory and then counting what remains.

TLDR this cartoon probably does better than me at explaining it: https://www.britgo.org/cartoons/index.html