@[email protected]
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331Y

They actually explicitly stated as such:

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

@[email protected]
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51Y

Bye, Unity! It’s nice to know you’ve gone evil, so that even if you backpedal on this, we’ll know never to trust you again…

Captain Aggravated
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11Y

On the upside, you think this will end the epidemic of worthless asset flips?

@[email protected]
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2
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1Y

One hour before that Q&A went live:

PM: Hey Steve! Yes, you from development! How can the, uh, that runtime of yours, tell if it’s a new install or a reinstall?
S: As of right now it can’t, we just have aggregate data. We’d need to update it to support that. We have an item on the backlog already if you –
PM: No need! I have all the information I need!

@[email protected]
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161Y

Doesn’t steam let you download games you purchased that have since been removed? Will they try to bill developers still in this case?

@[email protected]
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18
edit-2
1Y

Yeah. You theoretically can financially DDOS a developer.

@[email protected]
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61Y

Curious if they would charge once install was completed or once install commences.

If I try to install a game and for whatever reason it fails, and I have to try again, would they charge for two installs?

mosiacmango
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71Y

Probally an api call that goes out to Unity once you start a game and the engine comes online.

Im sure they would love to charge devs the instant we click a download link though.

P03 Locke
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101Y

An API call that could be faked. Easily.

Imagine a bot network that screws over a developer because of fake installer API calls.

JokeDeity
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31Y

Imagine that bot only targets games developed in house and fucks the assholes back.

@[email protected]
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21Y

Who knew software development involved so much anal sex?

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