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Cake day: Jun 20, 2023

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Ooooh but with Starfield they called it “Creation Engine TWO”, you see.

The least well-kept industry “secret” is that the major version number of a hidden technical component literally doesn’t matter as soon as you hear it because the marketing people will get their grubby little hands on it and force an update whenever they need to capitalize on some kind of wow effect.

“CE2” is clearly barely any better or different than skyrim or fallout’s CE; in fact as far as I can tell the script extender dropped pretty much immediately after the game’s release, which clearly indicates no major architectural change to work around. Also if Bethesda really did enough work to warrant a “version 2” why the hell are there loading screens everywhere like it’s 2008.

Skyrim 32 bit to Skyrim 64 bit was probably a much bigger generational leap than anything Bethesda has done since then.

As a developer I believe “just rewrite it from scratch” is a cardinal sin and a beginner’s mistake in 95 % of cases. Creation Engine though? They are clearly carrying around technical debt that was already very dated 15 years ago, like the constant loading screens. Now the loading screen look soooo bad it’s a complete meme yet they don’t seem capable of fixing that. At least apparently they managed to get rid of the FPS lock with Starfield? Only 20 years too late.


Cease&desist every casino would be a good first step. Casinos are well outside the original intended purpose and if the ToS don’t prohibit their existence that can easily be changed. Valve doesn’t owe anyone the right to gamble their items, especially not with the weird third party escrow system that casinos use IIRC.

But if we’re touching on the subject then we need to reopen the contentious subject of the lootboxes themselves, which are gambling. Which Valve (and the video game industry) has an enormous stake in. To fix that whole mess, I expect a government crackdown will be required.


You’ll have a hard time finding a jurisdiction where minors gambling (even behind the veil of “we don’t check who our customers are”) is legal. The “IRL item gambling” site in the video was in fact blatantly illegal in Denmark despite the lengths to which they went to pretend “it’s not gambling because the house always loses”.

Asking Valve to police gambling is the next best thing to do if governments won’t step in. You say it like it’s an impossibility, ignoring the fact that “state-run gambling” is quite a common setup. In France for instance all money games are run by la française des jeux, a state-owned monopoly whose profits are meant to go to charity. In the US it wouldn’t be a crazy idea either, given how many US states already have state-run monopolies for alcohol sales for example. It’s not like historical precedent is lacking to show that regulating a parasitic industry is possible…

Maybe you can find examples of other industries that are heavily infected with gambling bullshit, but that’s whataboutism and in no way relevant to the discussion.


I didn’t play TW3 right on launch but CP77 was… fine, on PC. Played it day one, nothing game-breaking.

However four years later the open world still disappoints compared to the masterclass that was TW3. The world feels smaller, the driving sucks ass, and NC doesn’t feel nearly as lively or polished as Novigrad (though it is gorgeous and I did have a great time).

Even two years later, CP2077 was a technical regression from TW3. Bugs aside, can CDPR really pull it together and improve upon TW3 and not repeat the mistakes of CP2077, despite having to learn entirely new engine? I wouldn’t bet too much on it.


Uncut diamond is a good way to put it.

The scenario, world building, graphics, and acting are world-class. Combat was decent. Most side-quests were forgettable and clearly worse than the main quest. The open-world was mechanically massively underwhelming, especially considering TW3 came out five years earlier.

This game received a lot of love and took a long time to make, but failed to achieve in some key areas. CDPR didn’t have the means to do what R* or Larian could, and that’s fine. I can’t help but feel that if these developers had put the same time and energy into a (semi) closed world à la Mass Effect or Deus Ex, not having to spend so much time filling in a huge open world map would have allowed them to make the whole game as tight and polished as the main quest stuff, and this could have been the best game of the decade or close to it. Only downside is it doesn’t tick the mandatory “Open World” box for AAA games, but does anyone actually care if the RPG elements are good? Mass Effects fans would surely disagree.


Brother, these games are thirteen to thirty years old and therefore not in any way relevant to the discussion.

For our sanity we must let TES go. Since Skyrim, Bethesda has only developed Simplified Skyrim In The Wasteland, Buggy Skyrim in the Multiplayer Wasteland, and Very Boring Skyrim in Empty Space. And about a bajillion outright Skyrim re-releases.

Their current leadership is incapable of acknowledging the failures of Starfield, from uninspired game design to extremely outdated engine that holds back the very fundamental vision of the game. Since Bethesda’s leadership hasn’t changed or acknowledged their wrongs, we have every reason to believe that TES6 will make the same mistakes. They do not have the means of their ambition anymore.


The people doing this kind of bullshit are either children or fascists. They aren’t interested in “healthy debate” with you. They are lashing out at the Great Woke Bogeyman.

Honestly we should be relieved that the time these brainrotted fascists spend vandalizing Wikipedia isn’t spent sending rape or death threats to the developers, which is usually how these witch-hunts on “woke” go.


Well “Going private” doesn’t mean anything. It can mean PE. It can mean “traditional” personal/family ownership (e.g. Musk with Twitter). It can also mean moving to a co-op model (theoretically I don’t think anything stops a bankrupt publicly-traded company being bought by its workers). “Private” doesn’t sit anywhere on the political spectrum; even Marxists can generally agree that co-operatives are in principle better than publicly-traded companies.

Unfortunately PE firms are usually the ones who win the bid when a company “goes private” because the PE business model is driven by speculation and leveraged buyouts, and (at least in the US) supported by advantageous tax rates. Even from a purely capitalist perspective it’s an objective failure that harms the macro-economy. It’s not even capitalism anymore; it’s oligarchic.


Ding ding ding. People hear “going private” and think “mom 'n pop shop”. But PE firms are vultures. Actually no, that’s mean to vultures.

How Private Equity Consumed America - Wendover Productions


There’s probably a whole thesis or five to be written on the subject.

The “traditional” AAA pipeline is “make big games with loooots of assets and mechanics, maximize playtime, must be an Open World and/or GaaS”. Both due to institutional pressures (lowest common denominator, investor expectations for everyone to copy the R* formula, GaaS are money printing machines) and technical reasons (open worlds are easy to do sloppily, you can just deliver the game half finished and have it work (e.g. Cyberpunk), GaaS/open worlds are a somewhat natural consequence of extremely massive development teams that simply could not work together on a more narrowly focused genre).

That’s not to say there aren’t good expensive games being payrolled by massive studios like Sony or Microsoft. But AAA is a specific subset of those, and blandness comes with the territory. However if I was a betting man I’d say we’re nearing the end of this cycle with the high profile market failures of the last few years and the AAA industry will have to reinvent itself at least somewhat. Investors won’t want to be left holding the bag for the next Concord.


Those ones are still under litigation AFAIK. Last I heard about it they lost their latest court case but it will be years before it reaches the top EU courts or an amendment is made to the GDPR.


I have uBlock Origin but didn’t bother configuring any additional filters. My desktop has consent-o-matic as well I think (which unlike a filter actually auto-rejects the tracking stuff).

However on a new profile (no extensions) I didn’t get the prompt, and neither did I on chromium. Just checked on windows as well, still not prompt. So it seems to just not prompt on desktop for some reason… I wonder if that means the tracking is disabled or they just auto-consent.


Unrelated to the article itself but I initially clicked on mobile and was presented with this clearly GDPR-violating prompt:

Tracking consent prompt with only an "Accept all" button

Where’s the button to reject tracking? It doesn’t exist.

For reference this is the correct prompt on admiral’s own website:

Tracking consent prompt with a "Reject all" button next to "Accept all"

First time I see GDPR violation this brazen. While writing this comment I finally figured out how to reject consent (clicking on “Purposes” and manually deselecting each purpose).

I double checked with remote debugging, the button is not just hidden in CSS; it’s missing entirely:

HTML source showing no reject all button

For some reason I don’t get a consent prompt at all from my desktop even on a brand new firefox profile – perhaps because of my user-agent?

Anyways I felt motivated today so I’ve sent an email to their Data Protection Officer and set a reminder for next month in case they ghost me.


… What’s that about culture war bullshit? Whatever corner of Xitter that youtuber went scurrying under, there’s like a couple dozen people there.

Some people (conservatives and some absolutely brainrotted terminally online leftists) love attributing sales data to Wokism or Wokism being Defeated. thisengineiswoke.jpg.

Literally no-one actually cares, not even conservatives, because they sure as shit play Elden Ring despite the character creation presenting gender as “A” and “B” or whatever. It does not matter. “Go woke go broke” is a literal fucking meme. If people actually cared about gaming politics then FIFA wouldn’t be one of the top selling games every year and reddit would have killed pre-orders as a practice 10 years ago.

The game is bland, a cheap knockoff, already very old-fashioned, infinitely too expensive, terribly marketed and uniquely non-appealing. That’s it, no need to bring weird politics into this.


It’s the eternal debate: Should you, as a parent let your kid “win” when playing games, or should you play fairly and crush them until they either give up or get skilled enough to actually beat you?

There are pros and cons to either solution and ultimately it depends on what the individual wants; the immediate satisfaction of a balanced experience, or the assurance that every win or loss was earned fair and square.

I don’t play these types of games anymore, but as a teenager I played a lot of Battlefield and I went from noob who would get absolutely crushed every game, to good enough at some game modes that my presence in a 32 player lobby would be sufficient to tip the whole game in my favor and my team winrate was well over 50 %. That is a meaningful, long-term reward that does not quite compare to the modern approach where no matter how many hours you sink in honing your skill, you’ll still only win about 50 % of the time. Yeah sure you have a fancier badge or whatever, but it doesn’t feel like improvement.

Of course Activision makes a compelling argument that SBBM is overall better for the health of the playerbase. I do feel like we lost something though, and that it is another area in life where algorithms decide what our experience is going to be and smooth out any meaningful challenge.


Life is Strange’s writing is trope-y and often not that great, and my neurospicy ass doesn’t even relate with pretty much any of the nostalgic tropes about teenagehood (as far as I’m concerned these were the worst years of my life, by far, and any piece of media that wants to make me relive them is very unlikely to make its way onto my computer).

However the game manages to more than make up for all of that with an enthralling story that fully immerses the player with compelling gameplay, meaningful choice-based storytelling, great artistic vision, and ground-breaking character acting. The whole thing is expertly calibrated to deliver emotional gut-punch after emotional gut-punch.


Hellblade is just straight-up amazing and the Melinda Juergens’ character acting is hauntingly raw and poignant.


I think that is the most controversial take I have read in my entire life.

What good has Microsoft done for Mojang/Minecraft? They kneecapped development by splitting the codebase and tying most features to their ability to run on mobile hardware, slowed development to an absolute crawl to increase long-term revenue (these motherfuckers openly develop three new features for minecon every year, then delete two of those for no reason other than “we can”), turned the console/mobile versions into garbage microtransaction boxes, started policing private speech in private servers hosted on private hardware, turned the mod-supporting version of the game into a second-class citizen, basically made for-profit private servers illegal, etc.

Minecraft was a great game that stood on its own merit when Microsoft bought it. Everything they did only brought it down, and the few good features the game has gained since then were long overdue and done despite Microsoft’s meddling.



It just occurred to me a reason TF3 can’t happen in a satisfying way.

You couldn’t make TF3 with a different cast of “heroes”, right? It would just be unsettling and disrespectful. TF’s DNA is their lovable characters.

Not a single TF playable character is a woman. That was on-par for the 2000s, but definitely not acceptable in the 2020s when your competitors are OW and Valorant which both have a diverse cast with (AFAIK) gender parity. Keeping the cast but adding 9 women and 2 enbies would feel extremely performative and like the new PCs are inferior “tack-on” characters.

TF3 would either be problematic or desacralized. IMO making new IP is the right call.


So you’ve never once in your life bought a laptop or prebuilt PC, used or otherwise? Because if you have then you’ve paid the Windows Tax.



Skyrim’s true power is that it’s excellent for single-player roleplay. The game is very immersive, the universe feels extremely vast, and the gameplay allows for extremely varied play styles.

The end result is that the game is very replayable if your thing is building a consistent and unique (head)cannon for your character. If you don’t focus the main quest, you can put in hundreds of hours across multiple characters before things get stale. Even the quests that you follow multiple times, you might approach from very different angles.


I didn’t even BUY the damn game and the fact that you feel the need to say this regardless shows that the only thing you care about is virtue signalling. Congratulations on your moral high ground.


Believe me I know, I’ve been seeing this crusade for over a decade now (I think it was TotalBuiscuit who started it?).

However I do not see a reason to use such a dismissive tone when there is nothing in the article that implies that the customers were being “dumb” and pre-ordered or bought blindly.

Also this debacle definitely hurts CO&Paradox a lot more than they made in sales. Unlike a AAA from Ubisoft or the millionth over-marketed DayZ clone du jour, people who play strategy games do follow the gaming press so future sales will be impacted. In fact, EA conspicuously hasn’t released a new SimCity after 2013’s disaster (C:S surely played a role in this as well by releasing in 2015, but they wouldn’t have eaten up all the customer base if SimCity 2013 had been half as good as SimCity 4).


Yeah, and the people like me who haven’t bought it are pissed. That game had a lot of potential to fix C:S 1’s flaws, which was squandered to performance issues.

Buy the game, can’t complain because you are a filthy PrE-ORdErEr. Don’t buy the game, can’t complain because you didn’t buy the game. What kind of logic is that?


The version that shipped with the disk? It’s not 2005 anymore gramps.

Either there’s no disk but a redeemable code (for a license), or there’s a disk but without even the day 1 patch (which requires a license and the game probably runs like shit without it).

Piracy is WAY superior in those aspects. At least a repack had all the game updates bundled in.


They’re not selling a product, they’re selling promises. The “product” is only worth something because it is supposed to materialize into in-game assets in the most ambitious, technologically advanced video game ever made.

Future will tell if those are empty promises. I personally believe that they are, and if the publisher knows for a fact that they are building vaporware, then it’s called a scam (though it’s essentially unprovable until the publisher “finishes” their game or goes out of business).

I know that salespeople aren’t usually big on ethics, but I believe that what RSI is doing is both unethical and (probably) illegal. They’ve gotten half a billion from their lies though so what the fuck do I know.


Semantics.

Another to look at it is that if Valve properly managed their VCS, you could do git ls-files HEAD^10000 and see Quake/goldsrc code building the foundation for everything that came after. Every subsequent rewrite and refactor was shaped and constrained by what came before and what hadn’t been rewritten yet. If they had started with another engine, they wouldn’t have ended up here.

Beyond semantics, Source 2’s lineage is still very apparent. While the engine is very good at what it does, it’s without question much better suited to a rather specific class of semi-realistic 3D games. It has a look, a feel, strengths and weaknesses. It can’t be Unity or Unreal Engine, and it would have been a ridiculous mistake to use it as a base for Elite Dangerous or Assassin’s Creed Valhalla or Terraria.


SK’s whole economy is weird… it’s dominated by monopolies/oligopolies propped up by its former military dictatorship. While this has been a very successful strategy towards extreme growth on the export market, the chaebols are legally allowed to kinda do whatever they want to crush all local competition.

So, it’s not surprising that Twitch, as an outsider, just got told “fuck you bandwidth is 10x the price for you”. The whole system is specifically setup to allow, say, SK to spin up its own streaming platform which will be vertically integrated with its telco business and given fair/preferential pricing.

Even in the US that’d be an antitrust lawsuit or 10, in South Korea it’s just Wednesday.


OP’s data is LCOE, which takes into account much more than $/MW. Rather importantly, expected operating liftetime is a major component (and historically THE major economic downside of PV).

IIRC, LCOE is calculated for utility-scale solar, which has seen a 500% decrease according to your chart.

Finally, Neither chart specifies, but if OP’s is in constant dollars and yours isn’t that would explain a lot as well.


There is an argument to be made that Half-Life: Alyx runs on a “modified Quake engine”. At no point was the engine completely rewritten, though it went through several major evolutions and presumably none of Carmack’s original Quake code still survives… probably.

What matters is that Valve made several major overhauls over the years and is well aware of both the strengths and weaknesses of its engine and taylors its games to them. I mean, you couldn’t run Elite Dangerous on Source 2, but nobody asked. Seemingly, nobody at Bethesda corporate asked if CE was capable of multiplayer (hence Fallout 76), and nobody at Bethesda corporate asked if CE was capable of half the shit that Starfield would have to provide for exploration to be compelling in the way that it is in Skyrim.


The original didn’t run fine on my then low-mid range desktop when it came out. It’s heavily CPU-bound and I specifically upgraded to an i7 4790K at the time because even in a mid-sized city, the simulation would slow to realtime.

It runs alright on today’s mediocre hardware, but that’s amazing hardware by 2014-2015ish standards.


Sure, but there’s no need to infantilize young tech workers either. Most of them knowingly decided to work in the most competitive industry, despite having a skillset that would earn them a better wage with comfortable work-life balance anywhere else. They can quit at any time and get a job that’s better in literally every way except that the end product won’t be shiny.

The real victims aren’t software developers, but people in creative positions: writers, graphists, designers, modelers, etc. who don’t necessarily have a skillset necessarily highly valued outside of the entertainment industry.


Stocks = certificate of ownership in a fraction of a company. The basic principle is sound and goes back at least to the Renaissance, it’s everything else around it that sucks and creates a plethora of perverse incentives that benefit the capital owners.

Company stocks are not unique there, it’s the most common example but the principle extends to every commodity. You can buy virtual coal or gold right now if you want and sell later, without actually having coal delivered to your doorstep. This is actually a very important market mechanism when it works right because it allows the market to internalize external forces, reducing risk. European energy providers learned this the hard way when prices shot through the roof in 2022 and they were buying gas at “current prices”, leading to funds drying up unexpectedly sometimes to the point of bankruptcy, rather than buying gas at “future prices”, guaranteeing deliveries that were paid for months in advance. When it works well, speculation is actually an inescapable tool of complex modern economies. Without it you cannot maintain supply chains fit for the modern world, as speculation (when not abused) is the market’s way of accounting and preparing for the expected future.

Even in a communist society, you’d need stocks: the disagreement then becomes whether the state should own (part of) the stocks, or if the workers should own all the stocks (legally equivalent to the means of production).


You could argue the same for most games on most Engines. Half Life: Alyx is the same engine as half-life 2 with more shit added over the years (I think they’ve changed it with the upgrade to Source 2, but this really showed as all Valve games would run as hl2.exe, and source 2 is merely an evolution, not a rewrite).

However Bethesda’s Creative Engine was already quite dated by the time Skyrim came out 12 years ago, and hasn’t received any meaningful improvements since. Honestly at this point it’s not a technical issue, any competent software team could have incrementally fixed and upgraded the engine over 12 years, no matter how buggy it was when Skyrim was released and how much spaghetti there was to clean up.
Bethesda just doesn’t care that their game mechanics are stuck in 2009 and the management is probably too set in its ways to figure out another way to write quests or design level without loading screens, too comfortable with the ease of writing dialogue trees without mocap or even some basic “first year of film school” camera placement.

Too bad for them Baldur’s Gate 3 showed the world that these things actually matter. I won’t hold my breath for TES VI, the technical gap on their engine is only growing and they still haven’t indicated even an acknowledgement of its flaws.


Co-ops are quite rare in Europe as well. I can’t name a single tech co-op.

In fact I’d say it worse over here. In my experience stock options are a very rare kind of remuneration, whereas as far as I understand it’s common in US Big Tech companies like Google or Apple (though of course non-voting shares are a far cry from actual co-ownership of the company).

On the other hand corporate profits are taxed pretty high in many countries (for the smaller tech companies that aren’t based in Ireland). It’s 30 % here in Belgium IIRC. So at least some of the profits make it back to the people, in a more general sense.


These games are inherently competitive with an unbelievably steep learning curve, so people git gud, which drives off casual players, repeat ad nauseam. The only people who regularly play CS are either absolute masochists, or very good at clicking heads even if by that game’s standard they’re only silver or gold or whatever.

To be halfway decent at CS means that no singleplayer shooter will ever be a challenge to you again, because there’s no intersection between casual gaming and competitive shooters.


One hour before that Q&A went live:

PM: Hey Steve! Yes, you from development! How can the, uh, that runtime of yours, tell if it’s a new install or a reinstall?
S: As of right now it can’t, we just have aggregate data. We’d need to update it to support that. We have an item on the backlog already if you –
PM: No need! I have all the information I need!


They could have called it Creative Engine 129030129784.32985 for all that it matters. It’s just a name for an engine update, as they do for every new game. They didn’t re-write it from scratch; that would be a billion-dollar venture.

From what I’ve read it’s the exact same engine as FO4 with better lighting (and of course, as with every new game, some improvements locally relevant to the gameplay).
But, fundamentally, underneath the fancy lights, still the same engine. That explains the 2008-esque animations, the bugs, the performance issues, and general flatness of the game. It can’t be more than “Skyrim in Space” because that’s what it technically is.


Can’t be fucked to read the EULA, but the added context under the tweet says it’s about pornography/gambling/etc in for profit servers.

… Which is still ridiculous overreach, but not what the original poster said.